Is Fiction Dialogue Different from Plain Old Yakking?

Dialogue through verbal speech is as important to your fictional characters as it is to us flesh-and-blood folks, though for somewhat different reasons.  For both fictional and real people, speaking is the most common form of communication, and communication is, of course, not only vital but is something we humans do a lot.

However, real people engage in spoken dialogue for only a few reasons, and among them are:

  • to inform
  • to persuade
  • to establish a relationship
  • to argue
  • to direct or command

When our fictional characters talk, it is for these reasons, too, but also several more.  This is due to the difference in their situation.  For example, we often speak ‘off the cuff’ without much preparation or forethought; characters never do that, though they seem to.  Characters only exist due to the efforts of an entity called a ‘writer,’ of whom they are unaware.  They exist solely for the benefit and enjoyment of another entity called a ‘reader,’ of whom they are also unaware.  So dialogue between characters also serves these purposes:

  • to set the scene; that is, help the reader ‘see’ the scene
  • to establish a character’s personality
  • to advance the plot by introducing or heightening the conflict
  • to create suspense or add tension
  • to remind the reader of previous events or characters
  • to foreshadow future events
  • to provide easy-to-read ‘white space’ in between narration paragraphs

Most of the time, fictional dialogue is accomplishing many of these functions at once.  That might seem a daunting task for the beginning writer, and you may be wondering how you’ll ever write dialogue that does so much.  As an author not too far removed from beginner status, all I can say is, I’m told the task gets easier with practice, like any good habit.

Now that we’ve covered the differences in purpose, let’s cover the differences in form between real and fictional dialogue.

  • In the first place, fictional dialogue is less dull.  As much as we try not to be dull in real life, much of our conversation is, frankly, boring.  Fiction can’t afford to be dull, so leave out all the ‘ums’ and ‘ahs’ of real speech.  Cast out all the little pleasantries like ‘how are you doing?’ ‘fine,’ etc.  Ever notice fictional characters rarely say ‘hello’ or ‘goodbye?’ Now you know why.
  • Fictional characters shouldn’t have as strong an accent as real people, at least as it’s depicted in written dialogue.  Whether your character is from the deep South, New England, or speaks English with a strong foreign accent, don’t attempt to replicate every word by spelling it as your character would pronounce it.  Just do that with a couple of words per sentence at most.  Your readers’ imaginations will do the rest, and you don’t want to make it difficult for them to decipher your prose.

And that’s it.  In other words, fictional dialogue isn’t too different from everyday speaking, at least on the surface.  If it were significantly different, readers wouldn’t find it believable.  It’s only beneath the surface where fictional dialogue serves purposes beyond what’s going on in real conversation.   Here are three links to great articles giving helpful guidance about fictional dialogue:  here, here, and here.

“Hope you enjoyed my blog entry on how dialogue is different from plain old yakking.  Feel free to leave a comment whether you agree or disagree,” said—

                                                  Poseidon’s Scribe

 

 

What the Web Wrought on Writing

We still live near the dawn of the Internet Age, of course, so it’s perhaps a bit early to assess the web’s impact on writing.  But here goes, anyway…

First, it’s instructive to recall the past technological developments that aided fiction writers, or allowed them to better connect with paying readers.  Here’s a partial list:  libraries, bookbinding, printing presses, mass production of paper, mail delivery, bookstores, dictionaries, typewriters, computer word processors, and eBooks.  Each of these innovations aided storytellers in significant ways.

(By the way, I’m aware of the difference between the ‘Internet’ and the ‘World Wide Web.’  Even so, they’re intertwined enough that I’ll use the terms interchangeably.)

I would argue the Internet’s impact on writing is (and will be) as great as any of those previous technologies.  It’s true, those who created the Internet did not have authors specifically in mind.  But some of the Internet’s attributes have eased the processes involved in the writing business:

  • Span.  The Internet covers the world; and to a greater extent every day, it is spanning all of human history; and encompassing a larger fraction of all human knowledge.
  • Search and Retrieval.  Internet search engines provide a way to sift through the vastness and find desired, specific information, no matter how obscure.
  • Permanence.  To some extent, the Internet represents a permanent record.  I believe the way data is stored and backed up renders far less likely a tragedy such as the destruction of the ancient Alexandrian Library.
  • Speed.  Everything you can do on the Internet, you can do fast, much faster than using the mail, or hunting through a library.
  • Availability.  The Internet is within reach of nearly everyone, and at very low cost.

In short, the web eases the way people connect to information and to other people.  The sudden ease of those connections has been a boon to writers.

Here are some ways the web has improved several steps of the writing process:

  • Research.  It is far easier for writers to research specific topics using the Internet.  There are gaps in the web, of course, and problems with accuracy of information, so trips to the library remain necessary on occasion.
  • Co-authorship.  E-mail makes it easier to collaborate with another writer when both are contributing to a book.
  • Critiquing.  It’s no longer necessary to find other writers in your local area to get your manuscripts critiqued.
  • Market searches.  Websites like Duotrope, Ralan, and Doug Smith’s Foreign Market List make it much easier to compile a prioritized list of ideal markets for each of your stories.
  • Submitting.  Most markets take online submissions, either through e-mail or their own online form.  Much faster and less costly than mailing.
  • Publishing.  As with many other businesses, the Internet has allowed people to quickly form small businesses operating out of their homes.  This has resulted in a proliferation of publishers.
  • Advertising.  The advent of websites, blogging, and social networking has opened up new ways for authors to reach readers.
  • Book-shopping.  For readers, the Internet’s search features and various online booksellers have eased the process of browsing for the next book to read, no matter how obscure the reader’s interests.
  • Reviewing.  Online bookselling sites have made it easy for anyone to post a book review.  These reviews help other readers make their purchasing decisions.

The Internet has helped writers in every way except one.  It won’t write your book for you!  And maybe that’s a good thing.  Still writing my own stories, I’m—

                                                          Poseidon’s Scribe

 

September 30, 2012Permalink

Writin’ for Nuttin’

Should you always write to be paid, or should you (at least sometimes) write for free?  Here I’m talking about complete fictional stories, not blog articles or story excerpts.

The answer for you will depend on your situation.  I’ll offer some guidance, some basis on which you can make your decision.

There are those who say you should never write for free, and their reasons are compelling.

  • Writing is effort, and you deserve to get paid for it.  In one sense it does look like writers are producing something from nothing, but the product is something, after all.  Considerable effort went into the product, and work should have its compensations.  Of course, payment is more related to value as perceived by the purchaser than to the effort expended by the author.
  • You have to eat.  How much of your life’s precious time do you really have to expend on doing stuff that has no return?
  • Other authors get paid; why shouldn’t you?  Let’s face it—all else being equal, getting paid for your work beats not getting paid.  Since there are readers willing to pay for well-written stories, why shouldn’t you be one to meet that need, and reap the benefits?
  • Readers perceive free fiction must be inferior.  You get what you pay for, the old saying goes.  If you give away your stuff, they’ll think it can’t be any good.  No matter your personal reasons for writing for free, you can’t directly control this aspect, since it’s a reader perception issue.  Perhaps slowly over time you’ll build an audience as readers realize your stories are high quality despite being free, and tell their friends.

Still, there are valid reasons for giving away your stories, and some of these may apply in your case.

  • Name recognition.  Given that today’s readers rarely choose stories from authors they don’t know, you need to give an incentive for them to know you.  From there you can build an audience willing to pay for your work.
  • Writing as a hobby.  Some folks associate income with work, and work with drudgery.  They associate the word ‘hobby’ with fun, and don’t want to contaminate their fun hobby by turning it into a chore.
  • Less chance of rejection.  I think the so-called “for the love” markets are easier to break into.  However, this reason for giving away fiction is starting to become obsolete in an age when writers can skip the editor/publisher route entirely and publish eBooks directly, and charge for them.
  • Writing as a favor.  Perhaps you’ve become friends with an editor or publisher, and perhaps you owe them a favor for some kindness they’ve shown you.  Nothing wrong with sending them a story for which you ask no payment.
  • For charity.  Here the reader still pays to read your stuff but proceeds go to some deserving assistance organization rather than to you.  Nothing wrong with that.

You’ll have to weigh the pros and cons depending on your particular situation.  In my own case, I have written a couple of stories and submitted them to a “for the love” market.  I hope to include them in an anthology that I’ll charge for, so maybe I’ll make some money from them.  I wrote a story intended to go into a different anthology for which proceeds would go to charity.  That anthology fell through, though, so I will attempt to market that one and get paid for it.  Generally, now, I write for money.

Please let me know what you think about writing for free, and what your experiences have been.  Of course, you can always read—for free—the blog entries of—

                                               Poseidon’s Scribe

September 23, 2012Permalink

How Well Do You Really Know Your Characters?

In a previous blog post, I wrote about creating characters.  One bullet point I made was that you, as author, should get to know your major characters.  Let me expand on that today.

To review, your goal is to create believable, interesting, and memorable characters.  Also, to some degree, your characters should be representative, or recognizable; readers should be able to identify with at least some aspect of the characters, having that aspect themselves or having witnessed it in other real people.

With that as your goal, you understand why you shouldn’t use stereotypes as your main characters.  You want to convey a degree of complexity or depth, mimicking the complexity of real people.  To achieve that, try to create characters that aren’t entirely consistent; they can’t be described in one word or phrase.  They may be mostly consistent, but they have a quirk or two.

So, why must you, as the author, spend time getting to know your main characters?  Think about it this way—your readers can’t know your characters before you do, or any better than you do.  Phrased positively, after you start loving your characters, and to the degree you do, your readers have a good chance of loving them too.

Every author employs a technique of choice to gain an understanding of his or her characters.  Mine is to use a character chart.  The chart takes me through the following aspects of a character:

  • Biographical.  This includes such things as name, date of birth, back-story, talents or skills, nationality, race, finances, religion, employer and occupation, marital status, etc.
  • Physical.  This category asks questions about age, weight, height, health, body type, eye color, hair color and style, disabilities, illnesses, self-image, etc.
  • Psychological.  In this section I specify the Myers-Briggs personality category, the character’s main motivation, worst fear, biggest regret, etc.

If you send me an e-mail at steven-at-stevenrsouthard-dot-com, I’ll send you the character chart I use.  However, I urge you to modify it so it suits you.

Here’s the interesting and non-intuitive part about using these character charts.  You won’t end up using all that filled-out chart information in your story.  In fact, after filling out the chart, you may never look at it again.  And that’s okay.  The point of filling out the chart wasn’t only (or even mainly) to generate a ready reference.  The point was for you to get introduced to your character, to really understand your character well.

After completing the chart, you should still think of it as dynamic and changeable.  It’s on paper or electronic form, after all, not chiseled on a stone tablet.  If you find some aspect of the character not really working in the story, feel free to change the character.  You’re aiming to have the story and characters intertwined so that only these characters could experience these events and behave in ways that advance that particular plot.

Aside from the chart method, here are two other ways to get to know your characters:

  • You could take some scene or event from your own life (not something in your story), and describe it as your character would.  That helps keep your characters from getting too autobiographical and forces you to see through their eyes.
  • You could write down (or speak aloud) an imaginary dialogue between yourself and your character.  Again, this separates the character from you, highlights how distinct and unique the character is, and helps bring the character “alive” in a way.

Did this blog entry help you, or not?  Either way, feel free to leave a comment and let me know.  Meanwhile, there are several characters waiting to become better known by—

                                                 Poseidon’s Scribe

 

September 9, 2012Permalink

Who Polishes the Diamond?

You see it in the submissions guidelines for almost every market–“Submit your best material,” or words to that effect.  If not stated, it’s implied, since they’ll just reject manuscripts containing too many editorial errors.

I’m speaking here of the traditional method of getting short story fiction published, dealing with editors.  However, the answer is the same even for self-published works.

Some writers chafe at the requirement to submit your best material.  “Why are they called Editors,” these writers ask, “if I’m the one doing the editing?”

Such writers think their job is to cleave the diamond shape out of rough stone, cut each facet almost flat, and then hand the gem over to the Editor who works it against the polishing wheel.  Finally the Publisher displays the brilliant, gleaming diamond in his store.

Advocates of this view say they can’t really be expected to get every little detail right.  It’s hard enough to be a writer without being an Editor too.  How is a writer supposed to be prolific and also submit perfect manuscripts?  If the writer is spending all that time with editing third, fourth, fifth drafts, she’s getting less real writing done, isn’t she?

Let’s look at the matter from the editor’s point of view.  I’ve never worked as an editor, so I’m guessing here, but all the editors reading my blog will tell me if I’m wrong.

There is some process involved in the decision to accept or reject an incoming manuscript.  I suspect editors judge stories against the following criteria at least:

1. How well does the story fit with the publisher’s needs?  Is it compatible with the magazine or anthology?

2. How original is the story idea?

3. Can this story sell in today’s market?  Is it in line with, or just ahead of, an emerging trend?

4. What is the quality of writing?  I don’t mean the minor editing issues, but instead an assessment of the writer’s talent in storytelling, choosing words well, creating compelling characters, setting a scene, advancing a plot, use of tension and suspense, etc.

5. How much editing will be required to bring this story up to the quality level needed for publication?

Only one of these criteria deals with the amount of editing to be done.  But your story could clear just over the threshold of acceptance in four categories and still be rejected.  I hear your objection already.  Yes, it’s possible your story could exceed the threshold in the first four categories by far so the editor decides to accept it even though the diamond needs considerable polishing.  Do you want to count on that for every story?  Every market?

I’m sure Editors would rather do the sort of editing that improves the manuscript’s quality, mentioned in item 4 in the list above.  Suppose, instead, she is dealing with matters of basic English–leaving out punctuation, wrong word choices such as farther/further or continuous/continual, wrong verb tense, subject-verb disagreement, overuse of the author’s ‘pet words,’ sudden point of view shifts, weak verbs, etc.  She must conclude the writer is not serious about his craft.  The decision to reject is much easier in such cases.

I’m not saying I’m perfect in this regard, but my message is:  don’t make it easy for the editor to reject your stories.  As a writer, you are both the diamond cutter and the diamond polisher.  Those of you who self-publish have both roles by definition, so you must polish well.  So get polishing, writers.  Your prospective readers want to see your diamonds sparkle!  So does–

                                                                        Poseidon’s Scribe

A Mystery to Me

Do you love reading mysteries?  Ever think of writing one?

The genre was invented by Edgar Allan Poe and popularized by Arthur Conan Doyle in his Sherlock Holmes stories.  It remains a popular genre with a devoted readership.

The mystery genre is hard to define.  All fiction involves an element of mystery, since there’s always a conflict and the reader doesn’t know how the protagonist will resolve that conflict.  Here we’ll speak of stories where the focus is on the puzzling aspects of the conflict, which is often a crime or some unexplained phenomena.  In addition, the sleuth in the story uses attention to detail and deductive logic to solve the mystery.

In your mystery story, make sure the mystery itself is something important, something the reader will care about.  That’s why there are so many murder mysteries, and so few involving a missing 99¢ comb.

Before writing your story, develop various timelines or storylines:

1.  First is the actual timeline of events in which the real perpetrator commits the act.  This must be logical and in accordance with various character’s motivations.  As author, you’ll be the only one who knows this one.

2.a., 2.b, 2.c, etc.  You may need a series of fake timelines, in each of which one of the other suspects could commit the act.  These need not be completely logical or reflect character motivations exactly, but at first your sleuth won’t know that.

3.  A timeline pieced together by your sleuth, formed through evidence and logical deduction.

4.  You might even have a separate timeline that is revealed to the reader.  However, Timeline 4 usually matches Timeline 3.

Most mysteries involve the commission of a crime.  To do so, a criminal must have means, motive, and opportunity (MMO).  The challenge for the sleuth is that either (1) several people seem to have all three, or (2) nobody seems to have all three.  Of the three necessary parts of MMO, motive is often the first part presented to the reader.

Among frequent readers of the genre it’s considered unfair to (1) withhold evidence from the reader that the sleuth knows, including specialized skills or knowledge, or (2) have the sleuth confront the guilty suspect with insufficient evidence (that wouldn’t gain a conviction in court) but still the criminal breaks down and confesses.

Your writing challenge is to present the reader with all the evidence needed to solve the mystery, but to make the puzzle difficult enough that the reader would rather just read to the end to see how the sleuth cracks the case.  Bear in mind the necessary evidence need not be emphasized in your story, just present.  It could be buried in the middle of a paragraph.  Or you could distract the reader’s attention with some dramatic action that happens to include a piece of evidence easy to gloss over.

The genre has been so well explored, it’s difficult to think of mysteries that haven’t been done.  For example, I wish you luck in thinking up a new version of the locked-room mystery, where a crime is committed in a sealed enclosure where the only entries are locked from the inside.

For that reason, writers of mysteries these days seem to be focusing on the character of the sleuth, or the setting.  In today’s market, the way to set your mystery apart is to have a very compelling sleuth.  The minimum attributes for this character are: (1) attention to detail, and (2) an ability to deduce a chain of events from disparate facts.  Or you could have two sleuths working together, each of which has one of these traits.

Another way to distinguish your mysteries from others is to use a historical or unusual setting.  Depending on how far back a time you choose, it could present a real challenge for your sleuth due to the lack of modern crime investigation technologies.

Did this blog entry inspire you to write a mystery story?  Leave me a comment and let me know about it.  Just make sure the answer to whodunit isn’t–

                                                        Poseidon’s Scribe

 

Fleshing Out Your Story

Perhaps you’re a beginning writer with a great idea for a story.  Or maybe you’re an experienced author and someone has come to you with a  story idea and suggested you just whip up the story inspired by that idea.  Either way, there’s something writers know that non-writers don’t — the idea is the easy part.

Would you approach a sculptor with a sketch, then gesture to a nearby block of marble and suggest the sculptor merely chip away at the block until it looks like your sketch?  Would you hum a tune to a composer, and suggest she spend a few minutes penning some lyrics and orchestrating all the instruments to play the harmonic parts to fit with your hummed tune?

It’s not clear to me why people think writing is so different.  Somehow the belief got started that writers search and search for something to write about, that we spend 90% of our time enduring the agony of waiting for the idea to hit.  Once it does, we simply dash off the story and hit send, apparently.  A particularly long novel might, they think, take the better part of an afternoon to jot down.

I hate to be the one to burst the bubble on that myth, but it just ain’t so.  On occasion, it’s true, some writers struggle to figure out what to write about.  For a time, they seek some prompt.  There are books and websites to supply these, but there’s also real life–it’s all around, filled with plenty of things that could form the basis of a story.  Even that’s not enough.  Next the writer must turn this ‘prompt’ into an idea.  This idea forms the skeleton of the story.  An idea includes main characters, a rough primary plot, and some notion of settings.

I don’t mean to downplay the difficulty of getting that far.  But a writer reaching that point is a long way from finished.  Moreover, we have no sense yet of whether the resulting story will be good.  Promising ideas still can suffer from poor execution when converted to finished form.  Alternately, a truly wonderful tale can be spun from a trivial, humdrum idea.

A writer with an idea now faces the task of fleshing out that skeleton.  He must breathe life into the characters, making them identifiable and engaging.  She must select such descriptive words for her settings so as to transport the reader there.  He embellishes the plot with understandable motives for actions, and adds subplots.  She imbues the story with her own style and flair, ensuring she touches on universal human themes.  When his first draft is crap, as it always is, he edits and rewrites, often several times. During these subsequent drafts, she might spice the manuscript with symbolism, alliteration, foreshadowing, character quirks, tension-building techniques, allusion, metaphor, and the other little things separating good from average fiction.  Then, because the story is now too long, he goes through it again, compressing, trimming, cutting, and making each word defend itself.

I’ve made this fleshing-out process sound like drudgery, and sometimes it is.  True writers find enjoyment in it, or at least tolerate it.  But it is not the easy part.  For me, writing consists of the same proportions as Thomas Edison’s formula for genius–1% inspiration and 99% perspiration.  Perhaps someday when I’ve written many hundreds of stories it will get more difficult to come up with new ideas, but I’m a long way from that.  Even then the percentages will likely be 2% and 98%.

Were you laboring under a misconception about the difficulty of ideas and the ease of writing?  Have I changed your mind?  Let me know what you think by leaving a comment.  While I wait for you to do that, it’s back to the hard work of fleshing out another skeleton for–

                                                                Poseidon’s Scribe

 

 

Writing for Young Adults

Want to write stories for Young Adults?  Hard to blame you.  It’s a large market, and some authors have become successful in aiming for it.  If you, like J. K. Rowling, happen to write a YA story that also appeals to adults, then your story’s market is that much bigger.

Perhaps your purpose in writing YA stories is more complex than a direct desire for money or fame.  One web commenter has suggested writer Robert Heinlein wrote YA (then called ‘juvenile’) novels to shape a young audience, to prepare readers for later buying his brand of adult novels.  If true…wow!  That’s thinking ahead!

Whatever your reason for wanting to write for it, the YA market is an interesting one.  It took until about 1900, several hundred years after the first printed books, for the following confluence of events to make a YA market possible:  (1) the price of books dropped to be within a teen’s budget, (2) teen buying power rose so they could afford books, and (3) teens weren’t working so long and had available time to read.  Once the market emerged, authors began aiming for it.

What are YA stories like, and how do they differ from other genres?  Young adults, as an audience, are leaving the comfortable world of childhood and ready to experience adulthood.  They’re curious about it, anxious to try things.  Fiction gives them a safe opportunity to “try” things in a vicarious way.  They’ve grown beyond simple, moralistic tales.  They crave stories with identifiable, strong but vulnerable characters–complex characters who aren’t all good or all bad.  A good, solid plot-line is more important to them now than it was in the children’s books they no longer read.

In short, YA stories are very similar to those written for adults.  I thought I’d read once where Robert Heinlein had said writing for juveniles (the old term for YA) was just like writing for adults except you take out all the sex and swearing.  I can’t find that quote now, but it would need amending anyway.  Notice Heinlein had no problem with violence in YA stories, and that remains true.  As for sex, it’s probably best to leave out graphic descriptions, but don’t pretend the act doesn’t exist.  As for swearing, it’s my guess that mild swearing is acceptable in YA literature these days.

How do you write for the YA market?  I think it’s important to think back to your own teen years and pull what you recall from those experiences.  Remember when the world was new to you, when all your emotions were intense ones, when you longed to be accepted and wondered if there were others like you, wondered if you’d find even one special person for you?  Pick a protagonist who is aged a few years older than your target audience, either in the late teens or early twenties.  Don’t talk down to your readers; they’re old enough to look up words they don’t understand.  Don’t set out to write a moralistic story of instruction; teens are quick to spot a lecture and, frankly, they get enough of those from their parents.  They’re not about to shell out good money and spend their time reading a sermon from you.

My own reading as an early teenager focused on the Tom Swift, Jr. series published between 1954 and 1971.  After that I primarily read Jules Verne and other science fiction authors, mostly those writing hard science fiction.  Now as a writer, I think all my stories should be acceptable for the YA audience, though I haven’t consciously aimed for it.  My tales have very little swearing.  There is a sex scene (of sorts) in my horror story, “Blood in the River,” but nothing too graphic.  However, none of my published stories feature a teen protagonist.

Good luck with the YA story you’re writing.  If this blog post has helped in any way, or if you take issue with what I’ve stated, please leave a comment for–

                                                    Poseidon’s Scribe

 

 

Book Review – The Hunchback of Notre Dame

Writers should be versed in the classics of literature to some extent, and I had never read The Hunchback of Notre Dame by Victor Hugo, published in 1831.  So I read it.  I just completed listening to all 19 CDs of the Recorded Books version narrated by the incomparable George Guidall.

It would be easy to do a straight review and give this monumental novel a rating of 5 seahorses.  Hunchback well deserves my highest rating for its universal themes and timeless characters.

However, you can find those sorts of reviews anywhere in print and online.  I propose to do something different here.  Since the purpose of my blog entries is to tell you things I wish someone had told me when I was beginning to write fiction, I’ll do a different sort of review.  I’ll analyze the book as if it had been written today for English-speaking readers.  If an author tried to market this book today, what would editors say?  I know this is very unfair to Victor Hugo, and I apologize, but I believe this sort of review might be more useful to you, a prospective writer.

So here goes, and I’ll start with a few positives.  Hugo has crafted a work with well-drawn, tragic characters, and then proceeded to put each of them through hell.  Quasimodo is a deaf and grotesque cripple who (1) feels an understandable but undeserved loyalty to the Archdeacon who saved him, (2) loves a woman who could never love him back, and (3) is forced to defend a church alone against an irate mob.  Esmeralda is a beautiful young girl raised by gypsies who searches for her parents and loves a soldier who does not return her love; moreover, she is accused of witchcraft and is both tortured and condemned to die.  Archdeacon Claude Frollo is tormented by his love for Esmeralda to the point of insanity.  In addition to these vivid characters, Hugo’s language–his style and use of metaphors and similes–survives even the translation from French to English.

On the other hand (and again I’m reviewing the book as if it were a submitted work in English today), the novel has an unsatisfying hook.  It gets off to a slow start and it’s not clear near the beginning what the central conflict of the story is.  Moreover, the pace is slow throughout; much of the text could be tightened up.  The long section on architecture, where Hugo compares books to buildings, could be either eliminated or cut way back.  In general his descriptions of things are two long.  There is no need for the narrator to periodically address the reader (“With the reader’s consent,…” “Let the reader picture to himself…”  “Our readers have been able to observe…”).

If Mr. Hugo would hope to get this manuscript published today, he would have considerable editing left to do.  As it stands, I would have to give it a rating of three seahorses.

All right, quiet down out there, Victor Hugo fans.  You’re asking (in loud tones) how I dare to give this colossal work of literature a mediocre rating. I believe I explained that.  My aim, as always, is to help beginning writers–those who hope to get published early in the 21st Century.  I reluctantly had to downgrade Hunchback, but I only did so to aid budding authors.  Even so, I’ll take legitimate comments from anyone about this review.  So go ahead and (figuratively) heave down your timbers and your stones, pour down your molten lead upon–

                                                                      Poseidon’s Scribe

All Depends on Your POV

Every story has a point of view, and because POV is a basic element of story-telling, it’s important for beginning writers to understand the term.  There are some choices to make, and you’ll want to select the one that maximizes the reader’s enjoyment of your story.

Think of POV as knowing who’s holding the camera that “sees” the story.  There are three basic types.  First person POV is told from a single character’s perspective as if the narrator is the character–“I walked into the room.”  Second person POV is told from the reader’s perspective–“You walked into the room.”  Third person POV is told from a perspective outside both reader and the character–“She (or Susan) walked into the room.”  There are two kinds of 3rd person POV:  omniscient and limited.  In 3rd person omniscient, the narrator can relate the thoughts and emotions of any character.  In 3rd person limited, the narrator can only get in one character’s head, and can only describe other characters as sensed from that one character’s viewpoint.

In the early years of novels and short stories, 3rd person omniscient was, by far, the most common POV used.  I guess that’s because it’s easier.  Since authors feel a strong need to make the reader understand what each major character is thinking, 3rd person omniscient is a logical, safe choice.  Today, the most common is 3rd person limited, with 1st person coming in second.

Of the types, 1st person is the most personal.  The POV character may or may not be the focal character for the story, but the POV character should have an interesting, engaging personality, and not be just the boring person who happens to be standing there whenever something interesting happens.  The POV character can be an “unreliable narrator,” a person who sees things that aren’t there or thinks things that aren’t true.  The challenges with writing 1st person are to avoid repeating the word “I” an annoying number of times, and ensuring your POV character has a reason to be in all the key, dramatic scenes.  The major uses of 1st person are in horror and Young Adult (YA) fiction.

2nd person is rare in fiction, but more common in songs.  It can really make the reader feel a part of the story.

As I’ve said, 3rd person limited is the most common.  It allows a more objective view of the story.  Some markets accept only stories with this POV.  The challenges with 3rd person limited are (1) choosing a POV character who is intriguing to the reader and has a reason to be right there in every dramatic scene, and (2) avoiding what’s known as “POV wobble.”  POV wobble is where the writer shifts to a different character’s POV without a break in the narration.  This can be disconcerting to readers who suddenly find themselves “in another character’s head.”  This mistake sounds easier to avoid than it is.

For beginning writers, I recommend using 3rd person limited as the default POV for your early stories.  If you find a story not working, you could try rewriting it in a different POV.  It’s amazing how you can gain new insights in trying this.  Leonardo da Vinci invented the idea of various perspectives in art and engineering.  It’s a technique used in engineering drawings ever since.  Artists find that by looking at an object from the front, above, and one side, they understand more about its three dimensions.  There’s an analog there for POV in fiction, I think.

So whether it’s “I’ll conclude by saying I’m–” or “You’ve been reading a blog entry by–” or “He signed off by stating his name as–” the ending is the same…

                                                                        Poseidon’s Scribe