Connecting those Interesting Bits

Alfred Hitchcock said, “Drama is life with the dull bits cut out.” True, but you can’t just write the interesting bits and call that collection of scenes a story. You must connect those scenes in a smooth, seamless way. Today’s post is about these connections, called transitions.

I Iike the way Jody Hedlund described transitions in her post, as tunnels for transporting readers from scene to scene. Without these tunnels, readers would feel disoriented and confused. However, the tunnel itself is boring, so it’s best not to linger there. Keep your transitions short.

In Beth Hill’s post on the subject, she cites the three usual types of transitions: (1) change in time, (2) change in location, and (3) change in point of view. She also discusses transitions as a way to show a (4) change in mood or frame of mind. You can also use these types in combination.

With time transitions, a subsequent scene takes place at a different time than the previous scene. You can separate your scenes by minutes, weeks, months, years, centuries, or millennia. In the case of flashbacks, you can even go backwards in time. It’s important to make clear to the reader how far in time, and in which temporal direction, the new scene is from the previous one.

Location transitions shift the new scene to a different place. Once again, make it obvious to the reader that the story has shifted elsewhere. Spend only as many words as you need to describe the new setting, so the reader feels she is there with the characters.

Point of View transitions can be tricky. It’s best to mention the name of the new POV character early in the scene, in the first sentence. Since no two characters think alike, start by having the new POV character think about something the previous scene’s POV character wouldn’t have, to make the transition more obvious to the reader.

You can combine mood transitions with the other types, and often a change in time or location explains the change of mood. If a character alters mood within a scene, you need to make reason for the change clear to the reader.

Some writers find transitions difficult to write. If that’s true for you, consider writing your scenes first and just skip the transitions. Then go back and write those transitions, focusing on helping the reader understand when the new scene is, where it is, and from whose point of view she’s seeing it. Make the change obvious and brief.

As you edit transitions, read the end of the previous scene, the transition, and the beginning of the following scene. Is the change clear? Is it too abrupt, or too long?

So, follow the advice of Alfred Hitchcock and cut out the dull bits, but make sure you transition well between the remaining dramatic scenes. Now, transitioning to my usual sign-off, I’m—

Poseidon’s Scribe

February 24, 2019Permalink

6 Ways Your Brain Kills Your Stories

How is it that your brain can think of wonderful stories, and then actively thwart your efforts to write them down? Let’s discuss some ways this happens, and what you can do about them.

In this post, I’m building on a previous (and inspiring) post by Courtney Seiter. Her article dealt with writing in general, but mine focuses on fiction writing.

When I think of an idea for a story, I jot down the idea in a file so I can write the story later. Over the years, the file has grown to over 160 ideas. However, I’ve written stories for only about 25 of these ideas, about 15%. Why not the other 85%? At one time, I was enthusiastic enough about all the ideas to write them down. What happened?

As I see it, one or more of the following six reasons explains my inaction. Many of these match the ones on Courtney Seiter’s list, but I’ve altered her list to conform to my experience. My methods of fixing the problems differ from hers to some extent.

Here are the ways my own brain works against me, and how I counter each of them:

  1. It tells me the idea is no good. Maybe it once seemed good, but it no longer excites, or it’s obsolete, or there’s too little there from which to build a story. Sometimes my brain is right about that. When it’s not, the cure is to think more deeply about the idea, to brainstorm and mind-map, and to flesh it out.
  2. It tells me the story is too hard to write. This most often occurs with stories worthy of being novels. It’s true that a novel is a bigger project than a short story. However, you don’t tackle big projects by worrying about how hard they are. You break them down into bite-sized tasks, and go after the tasks, one by one.
  3. It tells me I’m too busy with other work. There will always be other things to do, so this ever-present excuse can prevent you from writing anything. The cure is to decide how important the story is to you. Can you adjust your priorities? Can you exercise better time management?
  4. It gets distracted. Really, brain? This is your most pitiful excuse of all. My cure for this is to write a first draft with only a pad of paper, no computer. That helps eliminate many distractions. Setting a deadline—even an artificial one—can help me focus as well.  
  5. It tells me the story idea is outside my lane, and someone else should write it. My muse has come up with some crazy ideas, many of them far outside my usual genres. Sometimes I’ve given such ideas to other writer friends for whom the story would be a better fit. Often I’ve gone ahead, written the story, and hoped for the best.
  6. It’s afraid. As Courtney Seiter observed, this is the biggest reason of all. It’s the root cause of the previous five reasons. There’s no sure-fire cure for this. I have to ask myself why I’m afraid, and look for ways to counter that cause. Often this involves asking myself, “What if I weren’t afraid? How would I tackle this?” Then I mind-map ideas about how I’d go about it.

Next time your brain tries to kill one of your stories, try these techniques. They’ve worked for the brain of—

                                                Poseidon’s Scribe

February 17, 2019Permalink

Your Editing List

You finished that first draft of your story. Whew! What’s next? Most likely, you’ll need to work on second and subsequent drafts, like a sculptor smoothing and texturing a statue. How do you do that?

In a previous post, I recommended you create a personal editing list. It should contain things you want to check in each story as part of your editing process.

Why is it a personal editing list? Every writer has different strengths and weaknesses. Your editing list should focus on your known weaknesses, while ensuring your strengths remain strong.

How do you find out about these weaknesses? You consult people you trust (including yourself). These people can include other writers in your critique group, Beta Readers, and editors of previous stories. You may also include weaknesses noted by those who commented online about your previous stories, especially when you agree with the comments.

Obviously, as you keep writing and getting more comments on more stories, your editing list will change. It’s not only personal, it’s flexible.

For those just beginning, I’ll propose a starter list. Add items as you discover your weaknesses, and delete (or disregard) items that haven’t been a problem for you.

  • Overall Aspects. Who is the protagonist? What is the protagonist’s problem? Does the story pass the ‘so what?’ test? How would I briefly answer the question: What is this story about?
  • Point of View. Have I chosen the right POV for the story? If other than Omniscient, have I selected the right character(s) to narrate it? When I change the POV, are the transitions clear?
  • Characters. Are my characters compelling? Why should readers care about them? Are my characters too stereotyped, and if so, what can I do to correct that? Have I conveyed the thoughts and feelings of the POV character?
  • Beginning. Does the first sentence, or at least the first paragraph, hook the reader? Does the beginning hint at the problem, convey the tone of the story, and include the protagonist? Does the story’s beginning foreshadow the ending without giving it away?
  • Plot. Does the plot convey the protagonist’s efforts to solve the problem? As the plot proceeds, do I build and release tension effectively? Is the story suspenseful? Do all the events and all the narration in the story advance the plot, or have I gone down rabbit holes?
  • Ending. Does the ending include a resolution to the problem? Is the ending too predictable? Does the ending go on too long after problem resolution?
  • Setting and Description. Is the setting clear from the start? Have I included too many details or too few? Have I grouped the setting details into an info-dump, and if so, can I sprinkle them throughout? Do my descriptions appeal to all five senses?
  • Dialogue. Is my dialogue appropriate and realistic? Have I conveyed a language accent with too many misspelled words? Does each major character have a distinctive (and contrasting) manner of talking, and vocabulary? Have I used dialogue tags effectively?
  • Show, Don’t Tell. For the key plot points, do I show rather than tell? Do I convey emotions, feelings, and impacts of events on characters? Do I merely relate events through narration? Do my characters react to events and actions appropriately?
  • Style. Have I strengthened the prose with similes and metaphors? Are there adverbs I can cut out? Have I used active phrasing? Can I choose verbs that are more powerful? Are there clichés I can delete or modify? Do I vary my sentence lengths enough? Is my vocabulary appropriate and consistent?
  • Spelling and Grammar. Have I corrected all unintentional misspellings? Is my grammar correct? Do I still have any awkward sentence structures? Do I have any misplaced modifiers?

There’s your starter list. Happy editing! Now it’s time for me to chip away at the next masterpiece by—

Poseidon’s Scribe

February 10, 2019Permalink

Biomimetic Technology

How is Velcro like a burr plant? How is the Eastgate Centre in Harare, Zimbabwe like a termite mound? How is a tire tread like a tree frog?

These are all examples of engineers solving problems by looking to nature, a process known as biomimetics. After all, animals and plants have evolved over millions of years, and have developed solutions to many problems. Why shouldn’t we learn from them?

Burdock Plant, the inspiration for Velcro

After a hunting trip, Swiss engineer Georges de Mestral observed burrs from the burdock plant sticking to his pant legs. He wondered how the plants did that, and from his investigation came ‘hook and loop fasteners’ or Velcro. 

Eastgate Centre in Harare, Zimbabwe with cross-section of chimney


Architect Mick Pearce sought a way to cost-effectively cool and heat a building in Zimbabwe, with its widely varying daily temperature cycles. He examined the flues and vents within termite mounds, and used the termites’ passive technique to save 90% of the cooling costs in his design for the Eastgate Centre.

Tree Frog Toe Pad inspiring tire tread

Automotive designers wanted tires that adhered to wet roads. They noted how tree frogs stick to smooth wet leaves, and even to wet glass because their toe pads squeeze water away through fine grooves. Tire treads have a similar design, channeling rainwater away for better adhesion to the road surface.

Characters in several of my stories use biomimicry, too.

In “The Steam Elephant,” (The Gallery of Curiosities, Issue #3) my sequel to Jules Verne’s two-part novel, The Steam House, the engineer known as Banks constructed a mechanical elephant around a traction steam engine. Verne likely chose an elephant to allow room for the boiler, and as a form that did not require railroad tracks.

My story, “A Clouded Affair,” in the anthology Avast, Ye Airships! includes a working, steam-powered ornithopter. These aircraft imitate birds by flapping their wings. Although useful in bird-sized machines, they never proved as practical as fixed or rotating wings in full scale. Even so, prior to the invention of the airplane, some designers tried to mimic birds in this way.

Along similar lines, my story “Instability” in the anthology Dark Luminous Wings is about a monk trying to fly by imitating flying creatures. Based on legend, my tale has Brother Eilmer of Malmesbury Abbey constructing a pair of wings similar to those of jackdaws. He soon finds this impossible to build in practice, so chooses to model his wings on those of bats instead.

Are you trying to solve a problem? If so, perhaps nature has already solved it for you. Look to plants and animals for inspiration. After all, biomimetics worked for—

                                                Poseidon’s Scribe

February 3, 2019Permalink