The Inner Drives of Fictional Characters

You should know the motivation of each fictional character you create. What do they desire? What inner need compels them to act the way they do? I’ve blogged about motivation before, and I’ll build on that today.

Motivation versus Goals

Every major character may pursue a goal, too, but that differs from motivation. A goal is the outcome a character seeks, and motivation is why the character wants it.  

Maslow’s Hierarchy

In my earlier post, I mentioned Abraham Maslow’s Hierarchy of Needs. The pyramid shape suggests a character must meet lower-level needs before pursuing higher levels. If an antagonist or other circumstance deprives a character of a lower-level need, the character will revert down to that need and pursue it.

Russell’s Theory

The British philosopher Bertrand Russell discussed motivations (calling them desires) in his 1950 speech accepting the Nobel Prize in Literature. He focused on the motivations of political leaders, because these, he thought, influenced human history the most. If you include a political leader in your fiction, Russell’s thoughts may interest you.

The philosopher named four major desires of political leaders—acquisitiveness, rivalry, vanity, and love of power. Put another way:

  • acquisitiveness = I want your stuff
  • rivalry = I want to surpass you
  • vanity = I want you to worship me
  • love of power = I want to control you

As Maslow did, Russell put his list of desires in a specific order, but in a more negative way. Perhaps an inverted pyramid makes more sense, for he ordered his group by strength. He rated acquisitiveness the weakest and love of power the strongest.

Moreover, he considered these needs insatiable. Like a snowball rolling downhill, the more you feed any of those needs, the bigger they get. No satisfied contentment awaits at the end.

Combining the Theories

Despite the differing approaches, I see parallels between Maslow’s positive list and Russell’s negative one. Acquisitiveness connects to Psychological and Safety needs—both concern material things and feeling secure. Rivalry connects to Belonging and Esteem—both concern relating with others. Vanity also connects to Esteem as well—both concern how the character is seen by others. Love of Power connects to both Esteem and Self-Actualization—both concern the achievement of full potential through creativity.

It’s Complicated

Perhaps, in trying to categorize and group motivations, both Maslow and Russell oversimplified matters. Humans exhibit a wide array of motivations, not just the ones listed by those two thinkers. Your fictional characters may act out of any motivation you choose, from an infinite list.

As you create characters, you may find Maslow’s pyramid and Russell’s list useful as a starting point. Feel free to add nuance and variation when determining what drives your characters.

Whatever my own motivation, concluding this blogpost is the immediate goal of—

Poseidon’s Scribe

Maslow’s Hierarchy of (Fictional Character) Needs

You may have heard of Maslow’s Hierarchy of Needs, but have you thought about how that hierarchy might apply to the characters in your stories?

An excellent post by author K.M. Weiland inspired me to write about this topic. I encourage you to read her post, too.

As a refresher, Abraham Maslow published a paper in 1934 titled “A theory of Human Motivation.” In it, he postulated that people are motivated in stages by various categories of needs. Moreover, he thought the more basic needs must be satisfied before a person can be motivated by higher level needs. If circumstances change and a more basic need becomes unsatisfied, the person drops back down the hierarchy.

Most often, you’ll see this hierarchy depicted as a pyramid. However, a succession of overlapping curves more accurately reflects Maslow’s theory. A person doesn’t just step up the levels of a pyramid, but rather moves through a series of waves.

Fictional characters have motivations and needs like real people. Maslow’s theory applies to them, too. If your character is practicing to be a concert pianist (Self-actualization), and her house catches fire, it’s more realistic to have her run to save herself (Physiological need) than to remain at the piano.

When creating characters for a story, I write down both their motivation and goal in my notes. Think of these two things this way: a goal is a specific thing you want; a motivation (or need) is why you want it.

Here are my listed motivations for some characters in my stories, along with how Maslow might have categorized them:

  • Hototo, from “Broken Flute Cave.” Motivation: to maintain traditions of the tribe, to keep connections with ancestors, and to sustain music.  Maslow’s categorization: belongingness and love needs.
  • Edgar Allan Poe, from “Reconnaissance Mission.” Motivation: to find order, rationality, and discipline in all things. Maslow’s categorization: self-actualization. (Poe’s needs shift during the story to basic survival—physiological needs.)
  • Brother Eilmer, from “Instability.” Motivation: Knowledge. Maslow’s categorization: self-actualization.
  • Lani Koamalu, from “The Cats of Nerio-3.” Motivation: to finally outsmart the Artificially Intelligent character or at least prove its equal. Maslow’s categorization: esteem needs. (Lani’s needs shift during the story to basic survival—physiological needs.)
  • Johnny Branch, from “After the Martians.” Motivation: adventure, making a difference in the world. Maslow’s categorization: esteem needs. (Johnny’s needs shift during the story to basic survival—physiological needs.)

Here’s my takeaway—don’t get hung up on the details of Maslow’s hierarchy. It’s a theory, and many have criticized it. However, be aware that people (both real and fictional) can have many needs, and the needs can shift based on circumstances.

You should have a good understanding of your characters and their needs. To have sufficient conflict in your story, the needs of the protagonist should differ from (and be in conflict with) the needs of the antagonist. Whether these characters’ needs fit into Maslow’s hierarchy is not really important.

Needs form the basis of goals. The pursuit of goals drives behavior (speech and action). Characters with opposing goals result in conflict. The behavior of characters as they deal with the conflict moves the plot. At the story’s end, a goal is satisfied, or not, but the protagonist either learns something or dies in a meaningful way.

Those essentials of story-writing are far more important than strict adherence to a theory of human needs. You may find Maslow useful, but don’t feel bad if your story doesn’t fit his theory. Writing a good story is one of the primary needs of—

Poseidon’s Scribe

Raise the Stakes!

Does the current draft of your story seem uninteresting? Do you have to wake up your Beta readers after they get through the first page? Perhaps the stakes aren’t high enough.

Earlier this week, I attended an excellent Zoom talk by author Amber Royer called ‘Giving Everyone a Stake in the Story.’ That talk inspired this blogpost, but, as usual, I’m putting her presentation into my own words.

No, not even spelled right
Yes, a stake, but not the kind we mean

What, exactly, is a ‘stake?’ As a noun it has two meanings, the first being a stick or post driven into the ground, but we’re interested in the second meaning. One theory suggests that people in medieval Europe would wager on events (jousts or other contests) by placing bets on wooden posts—stakes. Over time, they referred to the bets themselves as ‘stakes.’

A stake, then, is the thing being risked, the thing that could be won or lost depending on an outcome of a future event.

What do the key characters in your story have at stake? If they aren’t taking some risk with a chance to win or lose something, your readers won’t care about them.

To have a stake, the characters must want something. The more important that thing is and the more they want it, the more interesting your characters will be. Stakes are tied up with motivations.

The thing your character wants could be tangible, like a physical object, or a job promotion; or it could be intangible, like love, status, or respect. Maybe it’s not something they want, but something they want to avoid, like humiliation, defeat, loss of self-respect, injury, death, etc.

Once you decide what your characters have at stake, think about how far they’re willing to go to get what they want, or avoid what they don’t want. Would your characters give up money, time, their reputation, their honor, a friendship, their life?

Stakes aren’t just for protagonists. Your antagonist needs a stake, too. Consider thinking about this even before developing your protagonist. What does your ‘bad guy’ want, and how far is she willing to go to get it?

Your story might also include a ‘Stakes Character.” This character personifies and represents what’s at stake for your protagonist. Often both the protagonist and antagonist strive for the Stakes Character, or want what that character has, but they use different means.

For example, in the movie Mary Poppins, George Banks is the protagonist. Mary Poppins is the antagonist, and the children, Jane and Michael, are the Stakes Characters. George thinks his career as a banker is what’s at stake, but really, it’s his role as a father. Mary opposes his focus on his career and works to make him realize being a good father is far more important. Seen in that way, they’re both fighting for the children.

Even your minor characters will have stakes. However, don’t let them steal the show away from the main protagonist/antagonist conflict.

How do you find out what’s at stake for your characters? Ask them. (Well, not out loud if you’re in public—that would seem weird.) Ask tough, deep questions. Think about their answers and let those deep, personal confessions influence how you write about those characters in the story.

Amber Royer credits editor Donald Maas with categorizing stakes as Personal, Public, or Ultimate. Personal stakes are inside, usually unknown to the world. Public stakes are known and often shared. If the protagonist fails, more than that one character would be affected. Ultimate stakes are the really deep ones underlying all other motivations. They’re at the end of the ‘why?’ chain of questions. They’re the ones you’d give your life for. A single character can have one, two, or all three types.

If your story is tedious or dull, or the characters seem flat and lifeless, raise the stakes! Give them something more to win or lose. Make them willing to risk more. If that doesn’t work, ask yourself how you’d write your story if you were more like—

Poseidon’s Scribe

Characters Say More Than They Say

When we talk, we don’t often come right out and say what we feel. That should be the same with your fictional characters. There should be meaning below the words. That’s known as subtext.

I’ll come right out and admit this: I’m still learning how to employ subtext in my characters’ dialogue. As a trained engineer, I tend to speak plainly and strive for exactitude in meaning so I can be clearly understood. Unfortunately, many of my characters sound like me. Not good, but I’m getting better.

Let’s learn about subtext in dialogue together, then, shall we? There are some wonderful blogposts you can read, including this one on the Industrial Scripts website and this one by author K.M. Weiland.

These two sites give us techniques to practice, including having characters say:

  1. what they mean, but in a different way,
  2. something unexpected,
  3. something understated or ironic,
  4. something with actions instead of words,
  5. the same words or phrases again later to gain additional meaning, and
  6. the bare truth in a moment of high emotion.

Each blogpost also provides excellent examples from movies so you can analyze how scriptwriters accomplish the intended purpose.

The technique you choose should be consistent with your character’s motivation and personality.

Every major character has a motivation. The character wants something, or wants to avoid something. Let’s say female Character A is speaking to male Character B. A knows B can help her get what she wants, can interfere with her getting what she wants, or is neutral. Her motivation can guide you in infusing her dialogue with subtext.

Your characters also have distinct personalities. Those personality types influence both what the character says and the subtext beneath that. Therefore, both the dialogue itself, and the subtext beneath will help the reader become familiar with the character as the story proceeds.

In this blogpost, screenwriter Charles Harris discusses steps you can use to improve your use of subtext in dialogue. When you read his post, you’ll learn the details of how to:

  1. Practice writing subtext to hone your skill.
  2. Write straight text first, then alter it to suit the characters and the situation.
  3. Study real-life dialogue; try to detect subtext in what real people say.
  4. Study dialogue in fiction.
  5. Complete a simple exercise to develop your technique.  
  6. Get better acquainted with your characters. Give each one a distinctive speech pattern, favorite phrase, or habitual saying. Hear their voice in your head.
  7. Use idle moments to imagine (and write down) ideas for subtext-filled dialogue.
  8. Eliminate excess words. Keep dialogue to bare bones.
  9. Know when to have a character spill out actual thoughts when in an extreme emotional state.

Now you know. When I say I’m Poseidon’s Scribe, I mean I’m either much more than, or not really—

Poseidon’s Scribe

The Well-Written Villain

Villains, or antagonists, have come a long way. During the history of literature, they may have evolved even more than heroes, or protagonists. We’ll discuss that evolution, and show you how to create a well-written villain for your story.

A villain is a character opposed to the protagonist, who is usually cruel and who may be involved with crime. Not all stories have villains. The word ‘villain’ comes from the same root as ‘villa’ and once simply meant ‘farmhand.’ Only later did the word get loaded down with evil connotation baggage.

VillainFor centuries, when much of literature served the purpose of inculcating morality, authors portrayed villains as one-dimensional characters devoted to pure evil. Writers made it easy for the reader to distinguish the villainous characters from the good ones, by appearance, speech, and actions. Authors provided no reason for the villain’s malevolent nature, nor were such reasons expected. The villain was just bad, that’s all.

Then a change occurred in literature, and villains evolved. From the timing, I associate it with the advent of psychology, the study of the human mind and behavior. I may be wrong about that linkage, but it makes sense to me.

Since the early- to mid-Twentieth Century, it has not been enough to portray a villain as purely evil, without explanation. Gone are the black cape, the curled moustache, and the menacing sneer. (Well, maybe you can use such a stereotypical character for comedic effect.)

The modern villain starts out as a normal person, indistinguishable from any other character. Something happens to that person; a disturbing event triggers a change in the way they think. (Rather than a single event, the character could be raised from childhood in a peculiar way, but then that way must have an explanation.) The character twists the event, obsesses about it, and it becomes a driving factor for later behavior.

As this happens, the villain may not change in outward appearance, so he or she will be indistinguishable from other characters. This warping toward villainy occurs only in the antagonist’s mind. The resulting villain will likely have many good, even endearing, traits, all while harboring a secret inner drive toward nefarious ends.

While writing your story, you’ll need to convey this explanation for your villain’s behavior, even if it’s backstory. No modern reader will accept a character who is evil ‘just because.’

Moreover, the chain of events must lead to the villain being opposed to the hero. The protagonist and antagonist are a matched set. Often, the villain’s desired ends have nothing to do with the hero, but the hero becomes the irritant the villain must deal with to achieve his goal.

To ensure your story is interesting and to give your protagonist a worthy problem to solve, the villain must be at least as smart and powerful as the hero. Your hero must strive beyond his or her own perceived limits, and suffer nearly insurmountable hardships to overcome the villain. But neither can your villain be invulnerable. You should depict your villain as being on a quest of his own, contending with problems where not all of his machinations work all the time.

In preparing this post I studied, and villainously stole from, other wonderful posts on this topic, including this one on wikiHow, the Wikipedia article on ‘Villain,’ and Hallie Ephron’s article in Writer’s Digest. I encourage you to read each one for more in-depth information.

Now you should be ready to create your own villain. With this blog post finished, I can get back to my fiendish scheme to take over the internet! Bwa-ha-ha-ha! Soon the entire world will bow down to—

Poseidon’s Scribe

February 7, 2016Permalink

Giving and Receiving…Critiques

‘Tis the season for giving and receiving, so I thought I’d discuss critiques of fiction manuscripts.  Last time I did so, I said I’d let you know how to give and receive critiques.  My critique group meeting 2experience is based solely on twenty years of being in small, amateur, face-to-face critique groups; not writing workshops, classes, or online critique groups; so the following advice is tuned to that sort of critique.

First of all, to give the critique, keep the following points in mind:

  • Read the submitted manuscript straight through once, and just note where you were “thrown out of the story” for some reason.  Jot down why and come back to those points later.
  • Re-read the manuscript again. You could mark some of the grammar or spelling problems, but don’t concentrate on those.  The author wants you to find the bigger stuff.
  • Where there are stand-out positives (“Eyeball kicks” in TCL parlance) note those and praise the author.  The word critique should not have solely negative connotations.  A positive comment from you could keep the author from later deleting a really good description, metaphor, or turn of phrase.
  • Be clear and specific in the comments you write; avoid ambiguity.
  • Look for the following story elements and comment if they’re not present or they’re weak:

1.  Strong opening or hook

2.  Compelling, multi-dimensional, non-stereotypical protagonist with human flaws

3.  A problem or conflict for the protagonist to resolve

4.  Worthy secondary characters, different from the protagonist, who do not steal the show

5.  Vivid settings, not overly described

6.  Consistent and appropriate point of view

7.  Appropriate dialogue that moves the plot and breaks up narration

8.  Narration that shows and doesn’t tell.

9.  A plot that builds in a logical way, events stemming from actions that stem from understandable motivations

10.  A story structure complete with Aristotle’s Prostasis, Epitasis, and Catastrophe (beginning, middle, and end)

11.  Appeals to all five senses

12.  Active sentence structure, using passive only when appropriate

13.  Appropriate symbolism, metaphors, similes

14.  A building of tension as the protagonist’s situation worsens, followed by brief relaxing of tension before building again

15.  An appropriate resolution of the conflict, without deus ex machina, resulting from the striving of the protagonist, and indicative of a change in the protagonist

  • If your group shares comments verbally, do so in a helpful, humble way.

You think all that sounds pretty difficult?  Ha!  It’s much harder to receive a critique.  When doing so, here are the considerations:

  • Submit your work early enough to allow sufficient time for thorough critiques.  Be considerate of your group members’ time.
  • While being critiqued, sit there and take it.  No comments.  No defensiveness.  Just listen to the honest comments of a person who not only represents many potential readers, but who wants you to get published.

So, when it comes to critiques, is it better to give than to receive?  In contrast to most gifts, it’s harder to receive them, but it’s still a toss-up which is better overall.  But perhaps both are just a bit easier for you to deal with now, thanks to this post by—

                                                      Poseidon’s Scribe

December 30, 2012Permalink

Why’d She Do That?

Did you ever read about a character making a decision or taking an action and wondered “Why did she do that?”  For example, why does the girl in the skimpy dress unlock and crack open her door after she’s seen the TV news and knows there are zombies loose?  If you have to ask why, the author hasn’t made the character’s motivations clear enough.  Today I thought I’d give you one technique for avoiding that problem.

Engineers have a method called Root Cause Analysis (RCA) they use when something goes wrong with machines or systems they designed–ships sink, spacecraft blow up, cars crash, etc.  They review the accident to understand if they could design the machine or system better to lessen the risk.  It occurred to me one day that RCA could be applied to fiction writing.

Imagine an event–one person taking a specific action.  Let’s represent that event with a rectangle.  For the moment, we’ll call our event the “effect.”  For that event to take place, a set of conditions must be present, and a few other events must have taken place first.   These can be represented by other box-like rectangles off to the left, connected by lines to the effect box.  The prior events can be termed “causes.”

Each of the prior causal events are also themselves effects of even earlier causes and conditions.  This means there is an endless stream of causes and effects, creating a rather messy diagram of infinite boxes and lines. But for our purposes we can keep it from getting too complicated.

Let’s take our seemingly idiotic girl (whom we’ll call Mary) who unlocks her door in a zombie-infested neighborhood.  We put the words “Mary cracks open door” in our effect box.  We know some conditions have to be present for that to happen, but some of them are too obvious to write down–Mary has to exist, she has to be inside a house or apartment, the dwelling has to have a door.  As you do RCA you’ll become more skilled at figuring out which conditions to write down.

Let’s suppose there are other, less obvious, conditions that lead to Mary’s action.  Suppose there’s a storm or fog and the view out her nearby window is obscured.  These could be shown as condition boxes with lines connecting to our effect box.  Suppose Mary’s personality includes the fact that she’s a naturally curious person.  We’ll come back to that one later.

Aside from conditions, we can think of a few preceding events that might prompt Mary to crack open her door.  Suppose she knows her boyfriend is outside somewhere, because he called her earlier and said he’s on his way to her.

Suppose she just heard a noise from outside, a voice that sounds like it might be her boyfriend.  If the call from her boyfriend is one of the prior events, that one will take some explaining, too.  Why would he venture out on a stormy night when zombies are about?  That event cries out for its own prior events and conditions.

The point is for you the author to think about each major decision or fateful step taken by a character and come up with reasons, motivations (whether they are prior events or conditions) that help explain why the character takes that action.

Remember I mentioned that one of our story’s conditions would be that Mary is a curious, inquisitive person?  It’s not enough to just put that in a box on our cause-effect motivation chart.  You need to establish that point earlier in your story.  Provide some scene, or part of a scene, showing that Mary’s personality includes that trait.  Only then will readers understand why she cracks the door later.

When you finish your chart, it should look something like a big ‘greater than’ (>) symbol leading to the final event of your story.  Now make sure the manuscript mentions all the events and all the conditions, even if briefly, and even if only hinted.

RCA helps engineers figure out why bad things happen with complex engineered systems, but I think authors can use it to help explain why their characters do things, too.  What do you think?  Could that technique help you?  From personal experience, I can tell you it has helped–

                                                                   Poseidon’s Scribe

November 27, 2011Permalink