12 Purposes of Food in Stories

Real-life humans (you and me, for example) eat food to convert it to energy and use that to grow and move. Fictional characters get along just fine without food. Why, then, do we often read entire scenes showing characters eating?

On the other hand, many novels and short stories don’t mention food at all. Fictional years and decades may pass without a character consuming even one morsel or drinking one drop. Yet the character doesn’t die of starvation. What’s with that?

Readers assume a character eats ‘off-stage,’ just as we assume characters use the bathroom as needed without the author belaboring the waste expulsion process.

Since readers will assume a character eats, that takes us back to our original question—why do authors sometimes describe a character eating? I’ve come up with a dozen reasons, though there may be more:

  1. Setting. Food represents part of the setting in which the characters speak and interact. An author’s description of food helps the reader picture the location and background. Depending on the author’s intent, the food may complement the rest of the setting or provide a counterpoint to it.
  2. Authenticity. Some stories feature food as a central part of the story, and the author must show the character eating for the sake of realism. It would seem weird if the character didn’t eat. 
  3. Mood. The author can use food to show mood. (Apparently that’s true for poets, too.) A character’s opinion about food clues the reader into the character’s state of mind. That mood might not match the character’s out-loud dialogue, but will reveal the character’s true emotions.
  4. Talent. The preparation of food, especially difficult or dangerous types of prep, can showcase a character’s talent. Even an odd method of eating food (such as tossing candy in the air and catching it in the mouth) can demonstrate a talent useful to the story.
  5. Status. The type of food a character eats or prepares, whether hobo stew or truffles, may indicate the character’s status or wealth in the society. An author may also flip that script for an amusing or shocking contrast.
  6. Personality. Discussion about food, or the manner in which a character eats food, can unveil a character’s personality traits. Does the character slurp soup, season food before tasting, eat all the carrots before touching the potatoes, chew very slowly, slice the meat into many pieces before consuming one, etc.? How a character deals with food tells readers about the character’s general behavior patterns.
  7. Thoughts. Delicious food often reduces inhibitions, prompting people to say what they really think. This is particularly true as characters imbibe alcohol.
  8. Dialogue. People talk while eating, and a shared meal gives characters a chance to converse. This dialogue, like all fictional dialogue, must serve a purpose. It must reveal something about a character or must advance the plot, or both.
  9. Prop. The mechanics of food and drink consumption—sniffing, licking lips, arranging a napkin, cutting, lifting to the mouth, blowing to cool hot food, chewing, savoring, swallowing, etc.—help break up dialogue with action. A character may use an eating utensil to illustrate or emphasize a point.   
  10. Relaxation. A quiet meal can serve as a low-tension scene separating two high-action scenes. It gives the reader a chance to catch a breath while characters catch a bite.
  11. Conflict. A meal may afford the opportunity for characters to confront each other over a disagreement. They may argue, or even fight.
  12. Symbolism. An author may use any type of food or drink to symbolize something else. If a character keeps coming back to a particular type of food, and it’s either described or consumed in a different way each time, chances are it symbolizes some aspect of a change in the character.

Unlike us, fictional characters don’t need food to survive, but a story might require a character to eat anyway.

Don’t know about you, but this discussion of food has made me hungry. It’s off to the kitchen for—

Poseidon’s Scribe

Your Antifragile Hero

Is the protagonist of your story antifragile? Should she be?

I wrote an earlier post on ‘antifragility,’ but there I applied the term to stories themselves. Today we apply it to heroes/protagonists/main characters.

Here’s a brief introduction to antifragility. In his book Antifragile, Things That Gain From Disorder, Nassim Nicholas Taleb sought an antonym of the word “fragile.” He didn’t mean words like ‘resilient,’ ‘tough,’ or ‘robust,’ which refer to sustaining shocks without damage. He wanted to describe things that improve their resistance to stress by being stressed. There being no such word, he coined the term ‘antifragile.’

What does this have to do with literary heroes? Remember, all stories involve conflict.The writer must subject the protagonist to a significant conflict. Stories are about the hero contending with the problems arising from this conflict.

Conflict needn’t involve bombs or guns, swords or knives. The conflict can be verbal jousting with another character. It can be internal, as the hero wrestles some inner demon.

Note the mention of ‘disorder’ in the subtitle to Taleb’s book. Often, a story begins with an orderly, logical world for the hero, a world soon thrown into chaos, subjecting the hero to confusion and unfamiliar surroundings. The story then becomes the hero’s struggle to contend with this new and disorderly world.

The best stories take some weakness in the protagonist’s psychological character or some aspect of the hero that deviates from the norm, and exploit it. That is, the author designs the conflict to attack that weakness or stress that deviating aspect. In this manner, the author fits the specific conflict to the specific hero.

Moreover, a good writer will show no mercy, and will ramp up the conflict throughout the story to the point where it seems the protagonist can stand it no longer. Authors do this, not because they’re sadistic, but to get the reader to care about the character, to want to read the story to the end.

The story ends soon after the resolution of the conflict. In a few stories, the resolution involves the death of the main character. Most of the time, though, the protagonist prevails in the struggle and wins the day. This occurs when the hero faces her fears, defeats her inner demons, beats the bad guy, etc. In the best stories, the main character learns something in the process, changes for the better, improves herself in some way.

In this manner, the protagonist exhibits antifragility. She encounters several stressful situations and emerges stronger from the ordeal. She changes and learns from the experience. She is antifragile.

Maybe this idea extends beyond the hero herself. In stories where the protagonist prevails in the conflict, we could say the protagonist is teaching us, the readers, about antifragility. To be more specific, as we read such tales, we learn how to become antifragile ourselves.

Maybe you disagree. Go ahead and submit comments disputing my statements. Such slings and arrows only serve to make me stronger. Antifragility is the middle name of—

Poseidon’s Scribe

8 Rules for Writing The End

Writing the ending of your story can be as difficult as coming up with its opening lines. After all, the ending is the part that will (or should) linger in your readers’ minds. It’s important to craft an ending that satisfies, intrigues, and leaves readers hungry for your next book.

The EndWhat should you do to create a memorable and striking ending? Here are 8 rules to follow, distilled from great posts you should also read by Dee White, James V. Smith, Jr., Brian Klems, Crista Rucker, Joanna Penn, and the folks at Creative Writing Now and WikiHow:

 

  1. Resolve the story’s main conflict(s). Even if the external conflict isn’t fully resolved, the protagonist’s internal conflict should demonstrate growth in that character.
  2. Ensure the final events result from the protagonist’s actions and decisions. For better or worse, the hero must bring about the ending, not stand by and watch it happen. Do not allow a Deus Ex Machina.
  3. Strive for an ending that’s inevitable, yet unexpected. I’ve always found Beethoven’s music to be like that. “Yeah,” you’re asking, “but how do I do that?” Take the expected ending and give it a twist; that’s how to give readers something they don’t expect. The way to make that ending inevitable is to go back and drop foreshadowing hints into the story. If these hints are subtle, then your ending can be both inevitable and unexpected.
  4. Allow only a brief resolution after the story’s climax. The end should be a rapid relaxation of tension as I depicted here.
  5. The end should refer to story’s theme, but not be preachy like a morality play.
  6. If you’re unsure how to end your tale, write several draft endings and either choose the best one, or combine elements from two or more of the best. You may end up with as many drafts of the ending as you wrote for the beginning hook.
  7. You needn’t fully wrap up all the story’s loose ends (except those pertaining to the protagonist and the main internal conflict), but they should be addressed or hinted at.
  8. The end should reflect back to beginning, but in a spiral manner, not a circular one. By that I mean that things can never be as they were in the beginning of the story; too much has changed. By referring back to the beginning, that will emphasize this change to the reader.

Adherence to these rules should help you end your stories in a manner satisfying to your readers. At last, riding off into the sunset on his amazing rocket-powered pen, goes—

Poseidon’s Scribe

Character Relationship Maps

Try as you might, some of you can’t help but read my blog. Perhaps it’s like a horrible highway accident; you just can’t avert your eyes. You regular readers know, then, that my mind favors images, graphs, and pictorial displays, and that’s what I’ve got going on today.

It isn’t that I disdain text; I am a writer, after all. It’s just that a picture is worth a thousand words, so when I need information in a condensed form, it’s hard to beat a graphical chart.

When a writer sets out to craft a story, it can be difficult to keep all the characters in mind. One technique for doing so is to use a Character Relationship Map (CRM). Like a mind map and Root Cause Analysis motivation chart, this map is something for your use alone. No reader will see it, so you can make up your own format.

Star Wars Character Relationship MapThe one I’m showing here, for the first Star Wars movie, A New Hope (Episode IV), is for illustrative purposes only and is not complete or necessarily accurate. My only intent is to show one possible example for a case familiar to most readers. To see many other sample Character Relationship Maps, do an Internet search for that term and click on images.

The CRM depicts, on a single page, all the relationships between all your story’s characters, or at least the major ones. Having this map before you as you write the story will help you keep these relationships in mind. Note that your story must contain written evidence of each relationship. If not, the reader will not know the relationship exists.

Another advantage of a Character Relationship Map is to ensure you create and understand the relationships yourself. Each major character should have some arrows going out and some going in. Each major character should have arrows connecting to all other major characters.

You might think a CRM would be useful only for novels, or other stories with plenty of characters. However, such maps can be helpful even for short stories with as few as two characters. As I mentioned in an earlier blog, you could connect two characters with four relationships using four lines. Use one line to depict how Character A feels about Character B internally, another line to show how A behaves toward B externally, and two more lines to represent the internal feelings and external behavior of B toward A.

Relationships can be complex. A good author shows some amount of friction, or at least tension, between even the friendliest or most loving characters. Why? Conflict is central to fiction. No two characters are alike, so they will think differently and there will be some level of uncertainty, some speck of doubt or occasional distaste even between the closest and most devoted characters.

To make your CRM more beneficial to you, consider using colors and line thicknesses or shapes to represent other aspects of characters and relationships. For example, you could use box colors to represent character gender, where they stand on the good-evil spectrum, or some other attribute. You could use line thickness to indicate the intensity of the relationship. You could use line shape to indicate the type of relationship, perhaps curved lines for friendship and jagged lines for enmity.

Characters, and their relationships, change through the story. You could show that by means of two maps, one showing the before state, and the other the after state. Or you could find some method of picturing the change on a single map.

Have you used a Character Relationship Map? If so, did you find it helpful? Leave a comment for a rather colorful character known as—

Poseidon’s Scribe

January 10, 2016Permalink

Conflict, the Necessary Evil

Ever notice how fiction seems full of conflict? Characters hate each other, fight each other, struggle with problems, strive to survive, etc. Why can’t they just get along together and have nice, trouble-free lives? After all, that’s what we real people want for ourselves, right?

Necessity

You may go ahead and write stories where nothing bad happens, where characters are always kind and thrive in a stress-free environment.

Just one little problem with that notion…no one is going to read those stories. They’d be boring! There is no reason to care about such characters. Their outcome is not in doubt.

ConflictConflict is, therefore, an essential aspect of all fiction. Conflict drives the plot and creates interest in the characters. Since all fiction is about the human condition, and since conflict is inherent in the human condition, your stories had better include some type of conflict.

You might be objecting as you think about great stories you’ve read that didn’t involve any guns, bombs, swords, spears, knifes, or fistfights. Ah, but think deeper about those stories. Did characters disagree verbally? Did a character struggle to survive against Nature’s fury? Was a character conflicted internally?

Conflict comes in various kinds and need not involve violence at all. At its essence, conflict is two forces in opposition to each other. That’s it.

Types

What are the types or categories of conflict? Here’s my classification schema:

  • External
    • Character vs. Character
    • Character vs. Nature
    • Character vs. Society
  • Internal
    • Character vs. Self

Some people add other external conflict types such as Character vs. Technology, Supernatural forces, Fate, or others. To me, those are all included in the basic four types.

How many types of conflict should you include within a single story? Unless it’s flash fiction, I recommend at least two, with one of them being an internal conflict. We live in a psychological age, and readers want to see characters with some depth, some internal struggles, some flaws. Readers don’t even want antagonists to be pure evil; there needs to be some explanation how they turned so bad.

Resolution

I’ve blogged before about the need to ramp up the level of conflict in your story, but what about the resolution of the conflict at the end?

Although I personally enjoy stories where protagonists overcome their adversity through wit, cunning, and intelligence, it need not be that way. Not all conflicts need to be completely resolved at the end. Or the resolution of one major conflict may spark the start of another. Really, the struggle during the bulk of the story is more important than the resolution.

In fact, the protagonist may lose the struggle, as in Jack London’s famous short story, “To Build a Fire.”  That story illustrates that fiction really is about characters contending with difficulties, not necessarily overcoming them in the end. It truly is about the journey, not the destination.

Resources and Summary

There really are some nice blog posts about conflict out there, including this, this, this, this, and this.

Those are my opinions about conflict. You might disagree, and that disagreement itself would represent a type of conflict between you and—

Poseidon’s Scribe

December 21, 2014Permalink

Ex-Out Deus ex Machina

Strange term, that ‘Deus ex Machina.’ All it means is ‘the god from the machine’ and if your story’s got one, you probably don’t want it.

Deus ex MachinaAlthough the concept comes to us in its Latin wording, it dates from the plays of Ancient Greece. Performed in amphitheaters, these plays sometimes featured an actor playing the part of a Greek god, who would descend into the final scene apparently from the sky by means of a crane with ropes. The ‘god’ would solve the play’s central problem by means of magical powers.

Over time, the phrase came to mean the late and unexpected introduction in a story of a character, ability, or object that seems to resolve the story’s conflict in some miraculous way.

     Not Recommended
You’ll want to avoid Deus ex Machina (DEM) in your stories because it’s the mark of an amateur writer. You get positive points for burdening your protagonist with difficult dilemmas to solve. But you lose those points and more when you’ve painted your hero into a corner and you can’t get her or him out without resorting to some external savior entering the action at the end.

The presence of a DEM cheats the reader, who is expecting a story about the human condition.  The reader has, therefore, invested some emotional energy in your protagonist, following that hero along through all the conflicts, both external and internal. The reader is wondering how your protagonist will prevail. To introduce a DEM, therefore, is jarring and disappointing.

     Difficult to Avoid
Sometimes you’re working along with your manuscript and you find you’ve put your protagonist in such trouble that, try as you might, you can’t think of a way out. You like the story otherwise, and really don’t want to rewrite in a way that lessens the difficulty and allows your hero to win the day through innate virtues.

These are the times you might be tempted to call in the aid of a DEM. Again, for reasons noted above, it’s best not to do so. In most cases.

     When It’s Right
In the hands of a master storyteller, DEMs can work in two situations I’ve discovered: (1) when the author is making a larger point, and (2) in comedies.

For example, in Edgar Allan Poe’s story, “The Pit and the Pendulum,” the French army conquers the town, enters the Inquisition, and frees the narrator from his horrible prison. But Poe is making a larger point about life and the freeing of the soul to enter heaven when the clock (pendulum) of life ceases.

In H.G. Wells’ novel, The War of the Worlds, it’s true the invading Martians are defeated by tiny bacteria. But Wells is making a statement about Britain’s encounters with cultures having primitive technology. He’s saying that, but for the microbes, even mighty Britain would have been annihilated.

In Monty Python’s movie “Life of Brian,” Brian is saved from a deadly fall by a passing alien spaceship. The DEM literary device is used here for comedic effect.

     A Final Example
If you’re really, really good, go ahead and use a Deus ex Machina. Otherwise, best to avoid them. Let your characters figure their own way out of their jams.

Hmm, as I write this, I have no idea how to end this blog post.

Enter Poseidon, appearing out of nowhere.
Poseidon: “Silly mortal. Just write ‘Poseidon’s Scribe’ below your other babbling text, the way you’ve signed off every other post.”
Me: “Oh, hehe. Thanks Poseidon. You mean like this:

Poseidon’s Scribe.”

When Your Protagonist Meets You

It saddens me to report that author Ann (A.C.) Crispin died a few days ago, on September 6.  Before I discuss my connection with her, I should give you a brief bio.

ac-crispinA.C. Crispin was a science fiction writer who established herself with “tie-in” novels delving into the characters of established universes of Star Trek, Star Wars, the V miniseries, and others.  She also created her own Starbridge series of novels.

Angered at how some agents, editors, and publishers cheat beginning writers, Crispin co-founded a group called Writer Beware in 1998 to both warn writers and to help law enforcement agencies prosecute scam artists.

I don’t know exactly when, perhaps ten or fifteen years ago, I enrolled in a creative writing course at my local community college.  A.C. Crispin taught it.  I recall her being a tough teacher, direct and honest with those whom she thought should consider non-writing pursuits.  She usually said encouraging things to me about the homework I submitted, though.

A.C. Cripsin’s lectures contained references to the great works of literature, and she’d look around the class for flashes of recognition.  When she didn’t see any, she admonished us to read the classics if we wanted to write well.

She asked us all a question on the first day of class that has stuck with me.  None of us answered it correctly, and she’s written about the question in her essay, “The Key to Making Your Characters Believable.”

If the protagonist of any of your stories saw you walking along the street, and recognized you as the writer, what would he or she do upon meeting you?  The answer, if you’ve done your job properly, is  the protagonist would punch you in the nose.  After all, your story drags that protagonist through bad and progressively worse situations.  You’ve challenged that protagonist with tests of character that force him or her to confront deep, inner beliefs or fears.  Perhaps in addition, you’ve pitted the world against your protagonist, multiplying the external problems that character must face.  No wonder that protagonist is furious with you!

While you cowered from the rain of your creation’s blows, your nose bleeding, you’d be blubbering that you had to do it, you were forced put the protagonist through Hell for the readers’ benefit, to make a compelling story.  That would probably sound pretty hollow to your character, I suspect.

Luckily, your fictional creations won’t be meeting you on the street or in any dark alleys.  You are free to force them to crawl through mud and gore, to confront giant monsters, to face their deepest terrors, to suffer the despair of lost love.  All with complete impunity.  Go ahead; they can’t strike back, and your readers expect you to write stories like that.  That was A.C. Crispin’s message to the class.

Goodbye, Ann Crispin, and thank you.  Not only did you touch readers with your novels, you protected budding authors through your Writer Beware group, and inspired many beginning scribblers, like—                                            

                                             Poseidon’s Scribe

September 15, 2013Permalink

Ay, Now the Plot Thickens

When George Villiers, the 2nd Duke of Buckingham wrote those words for his play “The Rehearsal” in 1663, I believe he had today’s blog post in mind.  For, ay, I intend to discuss how to plot a story.

First, what is a plot?  It is simply a series of connected fictional events.  Here are two rules about these events:

1.  In a non-humorous story, the connections between events should be logical, with a minimum of lucky coincidences; the events should be related by cause and effect.

2.  To make your story appealing to readers, there should be a certain structure to these events.  That is, experience has shown this particular plot structure (sometimes called a “dramatic arc”) to have a maximum emotional impact.

But how are rules 1 and 2 related?  What does it mean to have a cause-and-effect chain of events that rises and falls?  Think of it this way.  Your story must have a protagonist with a problem, a conflict of some kind.  Often there is both an external and internal conflict.

I’ve said before that stories are about the human condition.  More specifically, stories show human ways of dealing with problems.  It may seem strange to generalize that way, but without a problem or conflict, you have no story.  Even if there are no humans in your tale, your non-human characters are really just standing in for people.

Plotting diagramsBack to plotting.  Think of the series of events (Rule 1) as events showing your protagonist encountering an initial obstacle, overcoming it, then encountering a worse one, overcoming that one, etc.  Each obstacle thrown at her causes her to struggle against it.  Her struggle causes the antagonist (which may be a person or nature or anything) to oppose her even more.  That’s what Villiers described as a plot thickening.

Think of the dramatic arc (Rule 2) as a portrayal of the increasing difficulties for your protagonist as she contends with her problems. Tensions should increase in this section, culminating in a climactic turning point.  There she must confront both her external and internal problems.  The remaining events convey the resolution of the conflict and represent a decrease in tension.

Although I’ve geared this discussion to short stories, all fiction is similar.  Screenwriter H. R. D’Costa has written a wonderful blog post providing the secrets of movie plot structures.

Oh, one more thing about problems and resolutions—if you have a problem with what I’ve said in this blog post, leave a comment and I’ll try to resolve it.  I also accept praise by the heapful.  I’ll close by saying, Ay, now the plot’s been thickened by—

                                                          Poseidon’s Scribe

September 1, 2013Permalink

15 Writing Virtues

Many people believe you aren’t just stuck with the way you are now, that you can better yourself by persistent act of will.  I’m one of them, but let me just focus on self-help as it applies to the writing of fiction.

Benjamin_Franklin_1767Benjamin Franklin was an early example of someone who developed a program of self-improvement.  His method was to list thirteen virtues along with a brief description, then he would set about to focus on one virtue per week.  Franklin actually kept a log of this, giving himself a black mark on days he fell short.  Presumably, by focusing on one virtue at a time, it did not mean he was abandoning the others during that week.

Examples of his virtues include:

1. Temperance.  Eat not to dullness; drink not to elevation.

4. Resolution.  Resolve to perform what you ought; perform without fail what you resolve.

In the spirit of Benjamin Franklin’s list of virtues, I’ll offer some virtues of writing fiction.  I’ve grouped them into ‘process’ virtues dealing with how you write, and ‘product’ virtues dealing with aspects of the manuscript itself.

The Poseidon’s Scribe 15 Virtues of Fiction Writing

Process Virtues

1.  ProductivityFill hours with writing, not researching or time-wasting activity.

2.  Focus.  Turn off your inner editor during the first draft.

3.  Humility.  Seek other trusted people to critique your work; be receptive.

4.  Excellence.  Only submit work you’re proud of.

5.  DoggednessBe persistent in submitting to markets; be unshaken by rejections.

Product Virtues.

6.  Relevance.  Ensure your work passes the ‘So What?’ test.

7.  AppealHook readers from the first paragraph.

8.  Engagement.  Put your characters in conflict with something or someone; make the story about conflict resolution.

9.  Empathy.  Create vivid, engaging characters.

10.  Action.  Weave logical, interesting plots with appropriate causes and effects.

11.  Placement.  Provide clear but unobtrusive descriptions of the story setting, without overshadowing character or plot.

12.  Meaning.  Ensure your story’s theme explores eternal human truths.

13.  Style. Seek your own voice, then follow it.

14.  Communication.  Ensure your characters’ dialogue is appropriate and advances the plot.  (Mentioned here, here, and here.)

15.  Skill.  Salt your tales with symbolism and appropriate metaphors.

Your list would likely be different.  One way to go about it is to examine critiques of your fiction you receive from members of your critique group, from editors, etc.  Are there repeated criticisms?  Turn them around and express them as a positive affirmation or goal, not as a negative to avoid.  Those goals represent things to work on, and would be on your own list of virtues.

George Carlin fans would likely point out to me that there’s no such thing as self-help.  People who get their list of virtues from their critique group, or from this blog post, aren’t exactly engaged in self-help, since they got help from others.  Moreover, if beginning writers truly helped themselves get better, then they didn’t need help.  Witty gags aside, it can be a comfort to a struggling writer that there exist methods for improvement, but all I offer is a framework for starting; the writer must shoulder the burden of actually doing the work to improve her writing.

I’d love to hear if you’ve found my list useful, or if you’ve developed your own list, or even if you’ve embarked on a completely different method of improving your writing.  Let me know in your comments to this blog entry.  For now, back to improving his writing goes—

                                                            Poseidon’s Scribe

Tightening the Screws

Today I’m discussing why and how writers increase conflict in their stories.  Long-term fans of this site with keen memories will recall that I promised to get to this topic in a previous blog entry.  Far be it from me to let you down.

Conflict is a necessary part of all stories and it’s a good idea to ramp up the level of conflict as your story proceeds, both to hold your reader’s interest by building tension, and to subject your protagonist to a progressively more difficult test of character, forcing him or her to confront inner fears or character flaws.

220px-Jurassic_Park_posterLet’s look at a couple of examples.  In the 1993 movie “Jurassic Park,” directed by Steven Spielberg and based on a novel of the same name by Michael Crichton, we see a gradual step-up in conflict.  The central protagonist, Dr. Alan Grant, is persuaded to leave a paleontological dig to conduct a review of a theme park.  Once there he is awed that the park engineers have re-created living dinosaurs.  He is put in close contact with children, which he dislikes.  When part of the park’s security system is deactivated, a Tyrannosaurus attacks the group.  Grant and the children must spend the night in the park, with predatory dinosaurs on the loose.  They encounter cunning Velociraptors, and finally both Velociraptors and the Tyrannosaurus.

Fiddler_on_the_roof_posterConflict need not be physical, or even dangerous.  In the 1964 musical “Fiddler on the Roof,” with music by Jerry Bock and lyrics by Sheldon Harnick, the conflict is of a different nature but also increases.  The village milkman, Tevye, must first contend with the fact that his eldest daughter has chosen her own husband against tradition and his wishes.  Then his second daughter likewise makes her own marital match, but with a political and cultural radical.  Later his third daughter seeks to marry outside the Jewish faith.  Finally, on orders from the Tsar, Russian authorities expel the Jewish villagers from their town.

Notice how, in each case, the author chooses plot events that begin with small conflicts and then escalates, figuratively tightening thumbscrew devicethe screws as with the medieval torture device, progressively challenging the characters with more taxing situations.  Just as the protagonist resolves or comes to terms with one disaster, a worse one occurs.  Moreover, the nature of the conflicts is such that they strike at a character flaw.  In Dr. Grant’s case, it’s his dislike of children.  In Tevye’s case, it’s his over-reliance on tradition.  The protagonists are forced to grapple with their own weakness and try to overcome it.

It’s sad, in a way, that writers must put their characters through the torture of increasing conflict intensity, just for the sake of reader enjoyment.  But as long as the characters stay imaginary, it’s all legal, so ease your mind about that.  You’re welcome to comment on this topic of increasing the level of conflict.  I’ll return now to my Work in Progress (WIP).  Please don’t mind any screams you might hear as the screws get tightened by—

                                                      Poseidon’s Scribe