On Your Mark—Racing in Fiction

Few events excite us as much as a race, a competition of speed. Sports fans love racing. Readers love to read about races, and writers rush to fill that need.

Image from Pixabay

For this post, I use the term ‘race’ to mean a contest of speed, not a means of differentiating people based on physical characteristics.

In fiction, a race allows a writer to introduce thrills and tension, to reveal a character’s traits, and to heighten conflict. Races often pit the protagonist against either an antagonist or against the steady ticking of a clock, which becomes a sort of inanimate antagonist.

Often, fictional racers compete for high stakes—a prize of some sort, or defeat of an internal demon, or even the character’s life.

A quick search revealed many books featuring a race, a tiny sampling. I’ll list the ones I found by category.

  • Footrace (Flanagan’s Run by Tom McNab, The Running Man by Richard Bachman/Stephen King)
  • Boat (Around the World in Eighty Days by Jules Verne)
  • Auto (Thunder Road by William Campbell Gault, Return to Daytona by W.E. Butterworth, The Twelve-Cylinder Screamer by James McM. Douglas, Hover Car Racer by Matthew Reilly)
  • Bicycle (Bad to the Bone by James Waddington, The Rider by Tim Krabbé)
  • Horse Racing (Iliad by Homer [chariot racing], Seabiscuit by Laura Hillenbrand, Thinking Racehorse by Jimmy Tudeski
  • Swimming (Swimming by Nicola Keegan, The Sea of Light by Jenifer Levin, Barracuda by Christos Tsiolkas)

Techniques used in fictional race stories may include:

  • competitors sizing each other up before the start;
  • a large crowd, including characters of importance to the protagonist;
  • lead changes during the race;
  • emotional swings as the protagonist experiences sadness or dread at the thought of losing, and exhilaration and joy about the likelihood of winning;
  • a breakdown or falter by the protagonist, perhaps caused by the antagonist;
  • a redoubling of effort by the protagonist near the end, digging deep, going beyond previously assumed capabilities;
  • a close, disputed finish;
  • an overturning of the race results based on a rule violation or some other plot contrivance; and
  • the protagonist winning or losing the race, and learning something valuable.

Races form a central part of the plot in two of my stories.

In “The Wind-Sphere Ship,” two triremes race each other, one powered by rowers and the other by steam. An alternate history (or more accurately, a ‘secret history’) tale, it imagines the Roman inventor Heron converting his steam-powered ‘wind-sphere’ toy into a means of propelling a ship.

My story 80 Hours pits a protagonist against the clock. She accepts a TV game show challenge to travel around the world in eighty hours for a prize of $3 Million.

If you’re a writer stuck for an idea, consider a story about a race of some sort. Feel your adrenaline flowing. Step up to the line. On your mark. Get set. Go! See if you can outrace—

Poseidon’s Scribe

January 15, 2023Permalink

Where to Get Your Best Story Prompts

What inspires you to write your stories? A picture, a song, an idea, a TV show, a movie, an article you read, an event in your life or someone else’s?

Perhaps you’ve drawn inspiration from varied sources. You may be wondering which of these sources resulted in your best stories. If you knew that answer, you could dip your mental bucket into that well more often. There’s a way to find out.

First, look over your collection of stories. Rate them in order from best to worst. Now list the source that inspired each story beside the appropriate title in your list. Does a single source dominate the top of your list? That should be your go-to source for inspiration.

I surveyed my 31 published short stories. Here is the breakdown of the inspiration sources: anthologies—10, historical research—10, critique group discussion—4, movies—2, book—1, TV show—1, song lyrics—1, family—1, and SF convention—1.

After rating my stories from best to worst using the pair-wise comparison method (a painful task, since I love them all), I found 6 of the top 10 owe their genesis to calls for submission to anthologies. That is, an anthology publisher put out a call for submission, the subject intrigued me, and I wrote a story. Of my 10 worst stories, no single prompt dominated that list.

I’d be tempted to conclude that anthologies spark my best stories, and, if so, I’d be advised to continue to look for those possibilities.

However, I’m trying to grow as a writer. Neither my current work in progress nor any of my recently written, unpublished stories found inspiration from anthologies.

If you try this exercise, perhaps the results will turn out differently for you and prove more useful to your writing. For me, I’ve decided to remain open to all sources of inspiration. When my muse nags me about an idea, I’ll listen to her and write that story, no matter what prompted it.

Who knows what source will inspire your next story? It could be anything. The world is full of ideas, plenty enough for you, and for—

Poseidon’s Scribe

You Don’t Need a Mission Statement

Many organizations have mission statements. Some people have their own personal mission statement. A few writers have an ‘author mission statement.’ I don’t think you need one, and I’ll explain why.

According to most definitions of mission statements, their purpose is to serve as a goal or agenda, to communicate the organization’s (or person’s) purpose to all stakeholders, and to create a sense of unity and identity.

To those purposes, I would add this: a mission statement can maintain focus and motivation.

Several authors have their own mission statement. Robert J. Sawyer’s is “to combine the intimately human with the grandly cosmic.” Dr. Randy Ingermanson’s is “to write excellent novels and non-fiction; to market my work like a mad genius; and to teach other writers to do the same.” Leanne Sowul’s is rather long, but begins this way: “My mission is to write fiction that tells stories from multiple perspectives about a significant moment in time.” Joanne Phillips’ is also long, and starts as follows: “I write stories to entertain and offer a temporary escape into another life.”

If all these authors have mission statements, and many have explained their reasons for having one, why am I suggesting you don’t need one? Who am I to go against the accumulated genius of more successful writers?

I’m not disparaging anyone’s mission statement. If other writers receive some benefit from theirs, more power to them. If you’re determined to come up with one for yourself, I’m not here to talk you out of it.

Also, I’m not against mission statements in general. They’re great for organizations. Even personal mission statements, of the sort advocated by Stephen R. Covey in The Seven Habits of Highly Effective People, have significant value.

I’m just suggesting, before you invest the time to craft an author mission statement, you might ask yourself why you’re doing it. Do you believe you’ll write better after you have one? Do you occasionally forget why you’re writing and need a reminder? Do you really need the prodding of words on a brass plaque above your desk?

It’s not like you’re leading a team where members will stray off on tangents or act counter to the goal. For your fiction writing endeavors, it’s just you.

Think of other significant roles you have in life, possibly spouse, parent, employee, etc. Do you have written mission statements for any of those individual roles? If not, what makes your writer role different?

Most likely you started your hobby because an inner voice kept screaming “Write!” during your waking hours, and it’s never let up. Do you need more prompting than that?

Remember, time spent honing your mission statement is time not spent writing fiction.

Obviously, you’re free to do your own thing, in your own way. No matter your reason, you might want a written author mission statement, and might glean some benefit from having one.

Please leave a comment if you disagree with me. I’m especially interested in why you crafted your author mission statement, and how you think it has helped you.

For now, writing without any mission statement whatsoever, I’m—

Poseidon’s Scribe

October 11, 2020Permalink

19 COVID-19 Story Prompts

You’re stuck at home, all you can think about is COVID-19, and you’re in the mood to write a story. You’re stuck for an idea. Below, in no particular order, are nineteen free story prompts involving diseases. Some may be similar to stories already published, but you can write your own version.

  • Character A, hated by the family, returns home from travel and spreads coronavirus to the family. Character A recovers, but beloved family member Character B dies. Character A must live with the guilt and with being blamed by the rest of the family.
  • In a near-future world, everyone is isolated from each other. Social distancing is detected by implants and enforced. People maintain contact virtually. Reproduction occurs under strict, sterile conditions. People are repulsed by old movies showing close contact between characters.
  • A variant of the Loxothylacus panopaei barnacle mutates and now affects humans as it did with crabs, turning them into zombies. Stay out of the water!
  • A deadly virus, able to persist in air for a long time, spreads through Earth’s atmosphere. The only human survivors live separated from the atmosphere—submariners, astronauts, people in artificial biospheres, etc.
  • Two rival countries each have biological warfare research programs and struggle to create a deadly disease targeting only one area, or one race. A double-agent spy participates in both country’s programs.
  • A ‘covidiot’ character deliberately engages in disease-spreading behaviors, either from ignorance, denial, or perverse delight.
  • A freedom-loving country with limited government reluctantly imposes strict controls to limit a disease’s spread. Once a vaccine is found and the danger is over, the government becomes more autocratic, having discovered a taste for power.
  • In response to an outbreak, the government forms a task force including expert scientists. However, their guidance worsens the spread and accelerates the curve instead of flattening it. Only a brave ‘crackpot’ scientist from outside the mainstream has the answer.
  • A contagious disease induces a death-like coma. Humans can fight it off, but only by enduring the coma for some period of time. Panic ensues until the first victims begin recovering and scientists discover the disease has a zero percent mortality rate. But damage done by the panic is far worse than the disease.
  • A sort of ‘sloth disease,’ perhaps transmitted to humans by sloths themselves. It’s very slow to infect, so a victim is contagious for many years before any symptoms appear. By then, the entire human race is infected. Symptoms, when they eventually manifest, can be whatever you dream up.
  • Someone introduces a new breed of dog or cat, so lovable-looking that it catches on immediately. However, this breed spreads a disease to its owners.
  • A disease with two symptoms—one good and one bad. Perhaps it triples its victim’s IQ or makes them immune to all other diseases. However, it has some undesirable symptom, too, like a horrible skin condition or other deformity. The disease doesn’t spread easily, and once scientists figure out how to control it, people may choose whether to intentionally contract it or not.
  • A disease that increases its victim’s sense of fear and desire to be comforted by others. However, the mere existence of the disease causes these same emotions in unaffected people so it’s difficult to tell who has the disease and who doesn’t, since everyone shows the symptoms.
  • Write a story from a COVID-19 virus’ point of view.
  • Imagine a variation of a team sport like football, baseball, or basketball, a sport that maintains social distancing without contact between players.
  • A performer, (singer or stand-up comedian) must adapt to performing without a live audience.
  • A virus targets human DNA with a specific range of damage, only killing victims within a narrow age range, say ages 18-22. Anyone outside that range is immune. See this article.
  • A ‘mood virus’ that causes symptoms to worsen with any negative mood such as anger, anxiety, guilt, sadness, and shame. Maintaining positive emotions is the only way to stay immune.
  • Isolation, shelter-in-place, and social distancing become permanent. In time, extroversion is bred out and no longer exists as a human trait. One day a single extrovert is born and must contend with a population of introverts.

Please understand, in providing this list, I’m not making light of the deadly COVID-19 coronavirus. I’m just thinking about it as a writer does—grist for the idea mill. Now sit down and write your story. After writing ‘The End,’ you can express your gratitude to—

Poseidon’s Scribe

The Seed and Twist Revisited

I’ve mentioned a couple of times before (here and here) my method of coming up with story ideas.  I call it the seed and twist.  The seed is some humdrum, everyday thing.  The twist is where you look at the seed in a new way, give it some novel alteration.

By way of illustration, I’ll discuss the seed and twist for each of the stories I’ve had published to date.  Don’t think of it as a glimpse into how my mind works; you don’t want to know.  Think of it as a jumping off point for coming up with your own story ideas.  Sometimes my seed ideas aren’t very everyday things.

  • Target Practice
    • Seed:  a prison
    • Twist:  It’s a prison of the future, underwater, and prisoners are made to drive weaponless mini-subs to serve as targets for the country’s submariners.
  • Alexander’s Odyssey
    • Seed:  the legend that Alexander the Great descended in a diving bell
    • Twist:  How would the sea-god Poseidon react?
  • The Sea-Wagon of Yantai
    • Seed:  some obscure references I found that someone had made a submarine in China around 200 BC
    • Twist:  make it a tale pitting war against peace
  • Blood in the River
    • Seed: your standard vampire
    • Twist:  This is an Amazonian vampire-fish known as a candiru, that shape-shifts between human and fish forms.
  • The Finality
    • Seed:  the disaster to come in the year 2012 foretold by the Mayan calendar
    • Twist:  The disaster is the universal end of time itself.
  • The Vessel
    • Seed:  a ship and its crew returning home
    • Twist:  It’s a ship from Atlantis, and their home has sunk beneath the seas.
  • The Steam Elephant
    • Seed: the huge, mechanical elephant from a Jules Verne story set in India.
    • Twist:  Take the same characters, with a newly built steam elephant, and set them in African in 1879, in time for the Anglo-Zulu War.
  • The Wind-Sphere Ship
    • Seed:  the little steam toy invented by Heron (also spelled Hero) in 1st century Alexandria
    • Twist:  What would happen if he’d used steam to power a ship?
  • Within Victorian Mists
    • Seed:  a steampunk romance
    • Twist:  Lasers and holograms get invented early, in the late 1800s.
  • Seasteadia
    • Seed:  a story of young love between opposites
    • Twist:  The story is set against the backdrop of the world’s first permanent sea colony, or seastead.
  • A Sea-Fairy Tale
    • Seed:  a man learning that the world must have some fantasy in it
    • Twist:  He learns this from an oceanid, a mythological sea fairy.
  • Leonardo’s Lion
    • Seed:  the life-size clockwork lion built by Leonardo da Vinci in 1515
    • Twist:  It’s about fifty years later and the lion is found by a small boy who finds a secret hidden inside the lion.
  • Against All Gods
    • Seed:  a journey to visit all seven wonders of the ancient world
    • Twist:  The gods of Greek mythology are angry with a pair of mortal lovers and will stop at nothing to ruin their love for each other.
  • A Steampunk Carol
    • Seed:  Charles Dickens’ A Christmas Carol
    • Twist:  The story is played out using the characters of “Within Victorian Mists.”
  • The Six Hundred Dollar Man
    • Seed:  the 1970s TV show, “The Six Million Dollar Man”
    • Twist:  It’s set in steampunk times.
  • A Tale More True
    • Seed:  the notion of man travelling to the moon
    • Twist:  The story is set in a time even before steam power, when the most powerful man-made source of energy was the metal clockwork spring.

It’s one way of coming up with story ideas.  So far, it’s worked for—

                                                        Poseidon’s Scribe

October 27, 2013Permalink

Character, Plot, or Setting—Which Comes First?

Today’s question is about whether story-writers think about characters, plot, or setting when they first conceive the idea for a story.  If you’ve written fiction, or thought about doing so, which did you start with?

Of these three story elements, perhaps character is most important to the reader.  For readers, vivid and interesting characters linger in the memory long after plot or setting details fade.  Some writers form a complete mental image of one or more characters, and then wonder what to have them do, and where to have them do it.

For other authors, the first image is of a setting.  The scenery is sharp and distinct in their minds.  Perhaps they have a photograph or painting to inspire them, and they decide to craft a tale around that image.  Some story contests use pictures to prompt stories.

Still others think of the action or story-line or basic situation first.  Only after that do they wonder what sort of people should take those actions and where the events should take place.

The image is my attempt to illustrate some of the possibilities graphically.

I’m talking here only about the initial impetus for the story.  That’s not what the readers reads.  In the end, the story must form a complete, coherent, integral whole.  Characters, plot, and setting should fit together and complement each other.  This is especially true of characters and plot.  In a sense, plot and character determine each other.  In a well-written tale, those are the only characters for which the plot makes sense, and vice versa.  You can’t take any characters at random and fit them in any situation.

I doubt there is any right answer to my question about which element writers should think of first.  I’d be shocked to learn if the greatest writers all started with the same element, but I suspect we’ll never know.

I considered the question with respect to my own short stories, and thought at first I had some stories in each category.  Then I reflected on each tale one by one and discovered I had thought of plot first in almost every case.  There were three stories in which the plot immediately determined the characters.  In “Alexander’s Odyssey” and “The Wind-Sphere Ship,” the characters were historical or mythological figures.  In the case of “The Steam Elephant,” my sequel to a pair of Jules Verne novels, the characters had been established by Verne.

The single exception to my usual practice of dreaming up a plot first is my story, “Against All Gods,” and I must admit I thought of the setting first there.  I’d wanted to set a story aboard a trireme for some time, and also the Wonders of the Ancient World, so I started with those and conjured up a plot and characters to fit those settings.

Not that it matters to readers, who only see your finished product, but which do you think of first—characters, plot, or setting?  Let me know by leaving a comment.  It’s a question of interest to—

                                                            Poseidon’s Scribe

 

 

October 14, 2012Permalink

Fleshing Out Your Story

Perhaps you’re a beginning writer with a great idea for a story.  Or maybe you’re an experienced author and someone has come to you with a  story idea and suggested you just whip up the story inspired by that idea.  Either way, there’s something writers know that non-writers don’t — the idea is the easy part.

Would you approach a sculptor with a sketch, then gesture to a nearby block of marble and suggest the sculptor merely chip away at the block until it looks like your sketch?  Would you hum a tune to a composer, and suggest she spend a few minutes penning some lyrics and orchestrating all the instruments to play the harmonic parts to fit with your hummed tune?

It’s not clear to me why people think writing is so different.  Somehow the belief got started that writers search and search for something to write about, that we spend 90% of our time enduring the agony of waiting for the idea to hit.  Once it does, we simply dash off the story and hit send, apparently.  A particularly long novel might, they think, take the better part of an afternoon to jot down.

I hate to be the one to burst the bubble on that myth, but it just ain’t so.  On occasion, it’s true, some writers struggle to figure out what to write about.  For a time, they seek some prompt.  There are books and websites to supply these, but there’s also real life–it’s all around, filled with plenty of things that could form the basis of a story.  Even that’s not enough.  Next the writer must turn this ‘prompt’ into an idea.  This idea forms the skeleton of the story.  An idea includes main characters, a rough primary plot, and some notion of settings.

I don’t mean to downplay the difficulty of getting that far.  But a writer reaching that point is a long way from finished.  Moreover, we have no sense yet of whether the resulting story will be good.  Promising ideas still can suffer from poor execution when converted to finished form.  Alternately, a truly wonderful tale can be spun from a trivial, humdrum idea.

A writer with an idea now faces the task of fleshing out that skeleton.  He must breathe life into the characters, making them identifiable and engaging.  She must select such descriptive words for her settings so as to transport the reader there.  He embellishes the plot with understandable motives for actions, and adds subplots.  She imbues the story with her own style and flair, ensuring she touches on universal human themes.  When his first draft is crap, as it always is, he edits and rewrites, often several times. During these subsequent drafts, she might spice the manuscript with symbolism, alliteration, foreshadowing, character quirks, tension-building techniques, allusion, metaphor, and the other little things separating good from average fiction.  Then, because the story is now too long, he goes through it again, compressing, trimming, cutting, and making each word defend itself.

I’ve made this fleshing-out process sound like drudgery, and sometimes it is.  True writers find enjoyment in it, or at least tolerate it.  But it is not the easy part.  For me, writing consists of the same proportions as Thomas Edison’s formula for genius–1% inspiration and 99% perspiration.  Perhaps someday when I’ve written many hundreds of stories it will get more difficult to come up with new ideas, but I’m a long way from that.  Even then the percentages will likely be 2% and 98%.

Were you laboring under a misconception about the difficulty of ideas and the ease of writing?  Have I changed your mind?  Let me know what you think by leaving a comment.  While I wait for you to do that, it’s back to the hard work of fleshing out another skeleton for–

                                                                Poseidon’s Scribe

 

 

The Stories behind the Stories, Part I

In these blog entries I’ve usually refrained from shameless promotion of my own stories, but today will be different.  However, since my purpose in these blogs is to offer help to beginning writers, I’ll couch my blatant self-advertising as instructive, educational matter.

Hundreds of cards and letters and e-mails have been pouring in asking me one question.  Well, maybe dozens.  Okay, maybe it’s just a question I’ve been hoping others would ask me:  “Where do your ideas come from?”  I explored the topic last year, but today I’ll trace the origin of the ideas for each of my published short stories.  Perhaps in reading through these, you’ll see how ideas can occur any time and for any reason; good story ideas will come to you, too!

Target Practice.” I wrote this story in 1999, and I honestly don’t remember what the inspiration was.  Back then I was in the midst of writing a novel, and I took time out to write this story and submit it for publication to a wonderful anthology, Lower than the Angels.  I think I just wanted to see if I could create a truly hopeless situation and figure a way for my protagonist to resolve the problem.

“The Steam Elephant.”  Seven years later, as I mentioned here, I was inspired by the book The Mammoth Book of New Jules Verne Adventures, edited by Mike Ashley and Eric Brown.  It contained short stories written by modern authors as tributes to Verne.  As a Verne enthusiast, I was thrilled by the book, but disappointed to find no stories echoing Verne’s two-part novel The Steam House.  I decided to write my own, and it was published in Steampunk Tales #5.

“The Wind-Sphere Ship.”  I’m not sure why, but at some point I must have been pondering why steamships weren’t invented much earlier.  After all, the power of steam was known to the ancients.  The Greek inventor Heron (or Hero) developed a steam toy in the first century A.D.  This suggested an alternate history story.  Gypsy Shadow Publishing put this story out in e-book form.

“Alexander’s Odyssey.”  I’ve long been fascinated by the history of submarine development.  One tale held that Alexander the Great descended under water in a glass-windowed barrel.  I  wondered how the sea god, Poseidon, would have reacted, and the story wrote itself.   It was first published in the anthology Magic & Mechanica and then later (in a longer version) by itself in e-book form.

“The Sea-Wagon of Yantai.”  I continued my quest to fictionalize, in short-story form, the development of the submarine.  I found tantalizing references to the Chinese having developed a submarine around the year 200 B.C.  However, I couldn’t find any details.  I figured that left me free to write the story as I wished.  My story was also loosely inspired by Ray Bradbury’s marvelous story, “The Flying Machine,” which I’d read in high school.  Eternal Press published my story.

“Seasteadia.”  Knowing of my interest in the sea, a fellow writer in my critique group sent me an article about the concept of seasteading.  I decided to write a series of stories about seasteading’s possible future.  “Seasteadia” is the first, and so far the only published one, and it appeared in the anthology Aurora of the Sun.

There are more, but I’ll save those for next week’s blog entry.  The point is, a writer’s story ideas come from many sources.  Who knows where your next story idea will originate?  After all, your creative mind works differently from that of–

                                                                Poseidon’s Scribe

February 19, 2012Permalink

Write What You Know? Really?

One of the oldest sayings about writing is “write what you know.”  Its originator is unknown.  Is this good advice, or bad?

This much is certain; it’s a lucky thing some great writers didn’t actually follow that advice.  For one thing, we never would have had any science fiction or fantasy, since no writer has gone through the experiences of characters in those sorts of stories.

Or have they?

In one sense, all characters encounter problems and experience emotional reactions to those problems, then seek to find a resolution to those problems.  All writers, all prospective writers, and even all people have done these things.  Maybe you haven’t battled menacing wyverns with a magic sword, but you’ve felt fear, had adrenalin rushes, struggled to overcome a difficulty, experienced a feeling like all is lost, grabbed for one last chance, and felt the triumphant glow of victory.  You’ve had the sensations your character will have.  Even though you’re writing about a heroic knight in some never-time of mystical wonder, you’re still—in one sense—writing what you know.

I suspect some long-ago teacher coined the maxim after first giving students a writing assignment and listening to a student complain about not knowing what to write.  The answer “write what you know” isn’t a bad one in that circumstance, since the students aren’t seeking wider publication, and writing about something familiar can free the student from worrying about research or getting facts wrong.

For a writer who is seeking publication, we’ll have to amend the adage.  Write what you know, so long as:

  • It’s not just a list of boring events from your real life;
  • You give us (your readers) an interesting plot and engaging characters;
  • Your descriptions grab us and insert us right into your setting, your story’s world; and
  • Your writing touches something inside us and helps us feel what your main characters feel.

So what you know may be that ugly incident at the school playground from third grade, but don’t give us the play-by-play of that.  Please.  Instead, use the feelings of that long-ago afternoon, but make the events happen in a different time and setting, with different characters.  If your setting is a far-flung planet and your characters are wearing space suits and packing blaster pistols, you might want to do some research to ensure plausibility.  But if you’re true to the emotions you felt on that playground, they’ll come through as genuine in your story and your readers will connect.

So, Beginning Writer, if you’re stuck and don’t know how to get started, try writing what you know, then edit it into what readers want to read.   Just some more free advice from—

Poseidon’s Scribe

In the Mood…

…for writing, I mean.  If you’re an author, how do you get in the best possible mood to write?

Face it, not every moment of the actual process of writing involves the seamless flow of ideas from brain down to fingers typing with frenzied speed on a keyboard.  There are moments (minutes, hours?) spent staring out the window, looking at a world that’s become far more interesting than the problem of figuring out what the next word should be.  At those times, you need a way to get unstuck.

To be clear, I’m not talking about the classic “writer’s block” where you can be stuck for long periods of time—months or years—and unable to get any creative ideas.  I’m talking about the lesser nephew of writer’s block—let’s call it writer’s clog—a temporary condition where your muse has already whispered the story’s basic idea and sketched out a rough plot.  She has since flitted off to Tonga, or wherever she flits to, and left you in charge of the actual writing part.  You’ve worked on the story for a few days, but all of a sudden words aren’t flowing.

Yogi Berra said of baseball, “Ninety percent of this game is half mental,” and I calculate that statement is eighty percent more true of writing.  So your writer’s clog problem is most likely a mental one.  Now, how are you going to stimulate your mind so it wants to write again?

The simplest way for me is to recall the thought process that led me to the story.  That usually conjures up pleasant memories of the initial enthusiasms, the high expectations of how good the story could be.  Back at that earlier time, my muse had just whispered the story idea and it sounded great.  At that moment, I knew the world needed to hear that story and I was excited about the notion of bringing it forth.

But let’s say that’s not working for you.  Consider using this interesting property of your mind—it can associate two things together (like putting two documents in the same file) just because they happened at the same time, no matter how unlike they are.  Let’s say the muse conveyed the story idea to you while you were in the shower, or mowing the lawn, or out for a walk.  Strangely, your mind now connects your story with that experience.  You might be able to regain your passion for the story, and relieve the writer’s clog, by recreating the experience.

Another method is to artificially create a mental association that’s easier to replicate later.  During the first day of writing the story, while the fervor is still there, the muse’s ideas fresh in your mind—you can make your own mental linkage by finding a picture that depicts something about your story (a scene or character) and staring at it.  You could burn some incense or put out some potpourri and stimulate a fragrant linkage.  Or you could play a CD where the music suggests something about the story, thus establishing an aural connection.

Now whenever you see that picture, smell that scent, or play that CD, you will think of your story and likely be in the mood to continue writing it.  Think of it as Writer’s Clog-Be-Gone (patent not exactly pending).

Do you think this technique might work for you?  Has it worked?   Let me know by clicking “Leave a comment.”  It’s down there right below where I sign this entry as…

Poseidon’s Scribe