Author Interview—Gustavo Bondoni

The Extraordinary Visions anthology included stories by many fascinating authors. Today I had the opportunity to interview another one. Gustavo Bondoni is one of the most prolific writers I’ve ever interviewed, and you’re about to find out the secret of his story-writing success.

Gustavo Bondoni is a novelist and short story writer with over four hundred stories published in fifteen countries, in seven languages. He is a member of Codex and an Active Member of SFWA. He has published six science fiction novels including one trilogy, four monster books, a dark military fantasy and a thriller. His short fiction is collected in Pale Reflection (2020), Off the Beaten Path (2019), Tenth Orbit and Other Faraway Places (2010) and Virtuoso and Other Stories (2011).

In 2019, Gustavo was awarded second place in the Jim Baen Memorial Contest and in 2018 he received a Judges Commendation (and second place) in The James White Award. He was also a 2019 finalist in the Writers of the Future Contest.

His website is at www.gustavobondoni.com

Let’s get to the interview:

Poseidon’s Scribe: How did you get started writing? What prompted you?

Gustavo Bondoni: I think I was always a storyteller. I remember telling my poor younger brother space adventure stories when we were four and two respectively (he was still too small to defend himself… now, he’s six-nine and difficult to corner). Writing was a natural offshoot of that aspect of my personality.

P.S.: With over 400 stories published, in 15 countries, in 7 languages, you’re not only multilingual, but prolific. What’s your secret?

G.B.: I believe that there are two secrets to writing: reading a lot and writing a lot. The first is self-explanatory, but the second seems to be the one writers are always having trouble with. My secret is not to accept any excuses from myself. I have a word count that I aim for every weekday, and that wordcount is obligatory, rain shine or anything in between. No excuses. The secret there is that the wordcount doesn’t need to be massive. It needs to be something you can hit, day in and day out.

P.S.: Who are some of your influences? What are a few of your favorite books?

G.B.: I love the optimistic feel of Golden Age SF in which one of the basic tenets seemed to be that humans could overcome pretty much anything. Writing and characterization have evolved since then, but the attitude and the positivity are still wondrous today. My favorites from that era have to be Asimov’s Robot Novels as well as Foundation.

A completely different set of influences are humorous tales. I love the Hitchhiker’s Guide to the Galaxy books in the genre (and I know large swathes of them by heart), but I also enjoy things like Wodehouse.

P.S.: Your novel Siege is getting favorable reviews. The last remnants of humanity huddle in a remote sector of the galaxy, hiding from powerful and malevolent aliens. Tell us about the protagonist of this book.

G.B.: Kan Tau Osella is, in certain ways, a typical science fiction protagonist in the sense that she is thrown into an extraordinary situation. But, though she isn’t a senior member of her society, she is anything but ordinary and her talent allows her to grow into her new responsibilities fast enough to make a huge difference. Whether that will be enough—she is in extremely deep, after all—is what the novel is all about.

P.S.: How did you become interested in writing science fiction in particular? Aside from SF, in what other genres have you written?

G.B.: I’ve loved SF since childhood. I’m a kid from the era of the original trilogy of Star Wars, and my parents’ house is still full of old Star Wars men. In books, I was more of a mystery reader until I fell into Asimov’s arms at the age of ten and was hooked forever.

I write across genres. I do fantasy and horror—people seem to enjoy my monster books—and even go way outside the lines occasionally. I’ve got a couple of literary books composed of linked short stories, and even a thriller called Timeless.

P.S.: Though much of your writing is futuristic science fiction, your novel The Swords of Rasna seems more like alternate history. Is that true? Give us a brief description.

G.B.: It is! This one was inspired by the fact that so little is known about the Etruscan people (their language still stands undeciphered). I love the idea of Romans fighting against the civilization that inspired so much of their culture.

P.S.: You write a lot, but the racecar paintings on your website also drew my eye. Each painting uses vivid colors and seems to evoke high speed. In what way, if any, does your interest in painting intersect with your writing?

G.B.: Those are colored-pencil drawings! The cars are kind of a last resort… when I’m too tired to write or even read, and I’m not in the mood to watch TV, I draw a little, and find that it helps!

P.S.: You’ve recently published the novel Amalgam, the third book of a trilogy. Tell us about it.

G.B.: This trilogy takes the current trends of technical advance in media and entertainment, and drops the endgame of that progress into a universe in which Earth has established colonies in several star systems. The tension between two very different forms of existence makes life extremely difficult for the characters. And the fact that you’ve got virtual and physical members of the same society a lot more complicated.

P.S.: In what way is your fiction different from that of other authors in your genre?

G.B.: I think a lot of current SF is doom and gloom. While I know that science fiction is supposed to be a way to comment on the present by writing about the future, I prefer to comment on the hopeful parts of the present as opposed to the bad stuff. Yes, humanity is facing challenges, but I sincerely don’t believe they are anywhere near terminal or even particularly bad compared to some of the things we’ve already survived.

P.S.: Did you really sell a story to the upcoming anthology Real Stories of the United States Space Force? Are the rumors true that there are stories by some other big-name authors there?

G.B.: Yes. And yes, there are some writers in there that I love, and that I was reading before I ever sold a story. It’s going to be a good volume, and I can’t wait to see what the rest of them thought up. And the lineup includes Larry Niven and Harry Turtledove among others… it’s going to be epic!

P.S.: What are the easiest, and the most difficult, aspects of writing for you?

G.B.: Easy: thinking up ideas that sound great in the middle of the night.

Difficult: turning those ideas into something that reads well when I’m editing the stupid thing!

P.S.: For the Extraordinary Visions: Stories Inspired by Jules Verne anthology, you chose a little-known pair of Verne novels as the inspiration for “Old Soldiers.” Tell us about the Verne backstory for your tale and its two main characters.

G.B.: The Steam House was a two-part Verne novel about an English soldier who builds a mechanical elephant to drag a house (mounted on wheels) around all over India, along with his Indian companion (a man who is technically a servant but is much more than that in reality). They (men and house) have some extraordinary adventures before the soldier decides to retire in his beloved India. However, the advent of the First World War rekindles the fire of obligation in the breast of the British officer, and he decides to serve in the only way he can.

Poseidon’s Scribe: What advice can you offer aspiring writers who hope to get as much published as you have?

Gustavo Bondoni: My main piece of advice is always the same: read, read, read. If you’ve watched every Netflix series produced since the platform pivoted to a streaming model, you might have a good sense of dialogue and dramatic timing, but if you want to write books as opposed to scripts, you’ll need to have an instinctive grasp of how things should sit on a page. The only way to do that is to read everything you can get your hands on. And then, see above: give yourself a word count objective and stick to it.

Poseidon’s Scribe: Thanks, Gustavo. Looks like I need to quit making excuses for missing my wordcount goal.

Readers can find out more about Gustavo Bondoni at his website, his blog, Facebook, Twitter, Amazon, Goodreads, and also at Fantastic Fiction. The Internet Speculative Fiction Database contains a list of his short fiction.

Your Own Steam Elephant

The Gallery of Curiosities, issue #3, Summer 2018

I’m delighted The Gallery of Curiosities has chosen to reprint my story, “The Steam Elephant” in their Summer 2018 Issue (#3). It gave me a chance to re-read the story, and recall the fun I had writing it.

Verne’s steam elephant on its way through India

“The Steam Elephant” is my sequel to Jules Verne’s novel The Steam House. In Verne’s tale,  a British inventor constructed a steam-powered mechanical elephant (and two wheeled carriages towed behind it) on commission from an Indian rajah. This rajah died before taking possession, so ownership remained with the inventor. He took a group of British friends, a Frenchman, and several servants, on a series of adventures in the wilds of India.

My steampunk sequel picks up eleven years later. Although the original steam elephant met its end in Verne’s novel, the engineer constructed a second one in my tale. He modeled this new elephant after the African species. The group of friends gathered again, this time to go lion hunting in Africa, but found themselves drawn into the Anglo-Zulu War of 1879.

Verne’s story predated automobiles and appeared long before Recreational Vehicle motorhomes, when people only knew about steam locomotives on rails. I’m sure it fascinated his readers to imagine taking their home with them while travelling. Today, millions of people do just that…but they’re restricted to travelling on roads. Verne’s elephant walked anywhere, even through shallow rivers.

Star Wars’ All Terrain Armored Transport (AT-AT)

As an engineer, I loved the idea of a quadrapod, animatronic, bio-inspired walking vehicle powered by steam. This lay well beyond the technology of the Nineteenth Century, and we’re only at the early stages of such mechanisms today. That’s why the AT-AT ground assault combat vehicles of Star Wars seem so cool. By the way, the AT-AT designers also drew inspiration from a pachyderm.

Verne described the elephant as being a ‘traction engine,’ a steam engine that pulls loads on roads or smooth ground. This term doesn’t find much use today, since internal combustion gasoline engines supplanted steam for tractors and other off-road vehicles.

Still, imagine owning such an elephant. Within its iron flanks, there’d be the water reservoir, fuel storage, firebox, boiler, and cylinders common to locomotives. Also, you’d find the massive gears and linkages necessary to move the four giant legs in a stable pattern.

Seated in your well insulated howdah on top, you’d rotate the trunk down to pump in water from a river. Then you’d swivel the trunk up, start the engine, sound a blast from its trumpeting whistle, and watch steam and smoke belch from the trunk. When you pushed a lever, your elephant would plod forward on its ponderous legs over any type of flat ground or shallow water. Roads? Where we’re clomping, we don’t need roads.

Perhaps after ten minutes of sweating through that, you’d retreat to one of the towed carriages and let someone else drive the elephant while you sipped wine and played whist.

I’ll take two of those, please. In a way, I did. I wrote about one in another story, Rallying Cry.”

Too bad you can’t buy your own steam-powered, mechanical elephant vehicle. You could try to build one for several thousand dollars. Or, the next best thing, you could lay down just $3.00 and get a copy of The Gallery of Curiosities magazine, issue #3, and read “The Steam Elephant” by—

Poseidon’s Scribe