A Mystery to Me

Do you love reading mysteries?  Ever think of writing one?

The genre was invented by Edgar Allan Poe and popularized by Arthur Conan Doyle in his Sherlock Holmes stories.  It remains a popular genre with a devoted readership.

The mystery genre is hard to define.  All fiction involves an element of mystery, since there’s always a conflict and the reader doesn’t know how the protagonist will resolve that conflict.  Here we’ll speak of stories where the focus is on the puzzling aspects of the conflict, which is often a crime or some unexplained phenomena.  In addition, the sleuth in the story uses attention to detail and deductive logic to solve the mystery.

In your mystery story, make sure the mystery itself is something important, something the reader will care about.  That’s why there are so many murder mysteries, and so few involving a missing 99¢ comb.

Before writing your story, develop various timelines or storylines:

1.  First is the actual timeline of events in which the real perpetrator commits the act.  This must be logical and in accordance with various character’s motivations.  As author, you’ll be the only one who knows this one.

2.a., 2.b, 2.c, etc.  You may need a series of fake timelines, in each of which one of the other suspects could commit the act.  These need not be completely logical or reflect character motivations exactly, but at first your sleuth won’t know that.

3.  A timeline pieced together by your sleuth, formed through evidence and logical deduction.

4.  You might even have a separate timeline that is revealed to the reader.  However, Timeline 4 usually matches Timeline 3.

Most mysteries involve the commission of a crime.  To do so, a criminal must have means, motive, and opportunity (MMO).  The challenge for the sleuth is that either (1) several people seem to have all three, or (2) nobody seems to have all three.  Of the three necessary parts of MMO, motive is often the first part presented to the reader.

Among frequent readers of the genre it’s considered unfair to (1) withhold evidence from the reader that the sleuth knows, including specialized skills or knowledge, or (2) have the sleuth confront the guilty suspect with insufficient evidence (that wouldn’t gain a conviction in court) but still the criminal breaks down and confesses.

Your writing challenge is to present the reader with all the evidence needed to solve the mystery, but to make the puzzle difficult enough that the reader would rather just read to the end to see how the sleuth cracks the case.  Bear in mind the necessary evidence need not be emphasized in your story, just present.  It could be buried in the middle of a paragraph.  Or you could distract the reader’s attention with some dramatic action that happens to include a piece of evidence easy to gloss over.

The genre has been so well explored, it’s difficult to think of mysteries that haven’t been done.  For example, I wish you luck in thinking up a new version of the locked-room mystery, where a crime is committed in a sealed enclosure where the only entries are locked from the inside.

For that reason, writers of mysteries these days seem to be focusing on the character of the sleuth, or the setting.  In today’s market, the way to set your mystery apart is to have a very compelling sleuth.  The minimum attributes for this character are: (1) attention to detail, and (2) an ability to deduce a chain of events from disparate facts.  Or you could have two sleuths working together, each of which has one of these traits.

Another way to distinguish your mysteries from others is to use a historical or unusual setting.  Depending on how far back a time you choose, it could present a real challenge for your sleuth due to the lack of modern crime investigation technologies.

Did this blog entry inspire you to write a mystery story?  Leave me a comment and let me know about it.  Just make sure the answer to whodunit isn’t–

                                                        Poseidon’s Scribe

 

Fleshing Out Your Story

Perhaps you’re a beginning writer with a great idea for a story.  Or maybe you’re an experienced author and someone has come to you with a  story idea and suggested you just whip up the story inspired by that idea.  Either way, there’s something writers know that non-writers don’t — the idea is the easy part.

Would you approach a sculptor with a sketch, then gesture to a nearby block of marble and suggest the sculptor merely chip away at the block until it looks like your sketch?  Would you hum a tune to a composer, and suggest she spend a few minutes penning some lyrics and orchestrating all the instruments to play the harmonic parts to fit with your hummed tune?

It’s not clear to me why people think writing is so different.  Somehow the belief got started that writers search and search for something to write about, that we spend 90% of our time enduring the agony of waiting for the idea to hit.  Once it does, we simply dash off the story and hit send, apparently.  A particularly long novel might, they think, take the better part of an afternoon to jot down.

I hate to be the one to burst the bubble on that myth, but it just ain’t so.  On occasion, it’s true, some writers struggle to figure out what to write about.  For a time, they seek some prompt.  There are books and websites to supply these, but there’s also real life–it’s all around, filled with plenty of things that could form the basis of a story.  Even that’s not enough.  Next the writer must turn this ‘prompt’ into an idea.  This idea forms the skeleton of the story.  An idea includes main characters, a rough primary plot, and some notion of settings.

I don’t mean to downplay the difficulty of getting that far.  But a writer reaching that point is a long way from finished.  Moreover, we have no sense yet of whether the resulting story will be good.  Promising ideas still can suffer from poor execution when converted to finished form.  Alternately, a truly wonderful tale can be spun from a trivial, humdrum idea.

A writer with an idea now faces the task of fleshing out that skeleton.  He must breathe life into the characters, making them identifiable and engaging.  She must select such descriptive words for her settings so as to transport the reader there.  He embellishes the plot with understandable motives for actions, and adds subplots.  She imbues the story with her own style and flair, ensuring she touches on universal human themes.  When his first draft is crap, as it always is, he edits and rewrites, often several times. During these subsequent drafts, she might spice the manuscript with symbolism, alliteration, foreshadowing, character quirks, tension-building techniques, allusion, metaphor, and the other little things separating good from average fiction.  Then, because the story is now too long, he goes through it again, compressing, trimming, cutting, and making each word defend itself.

I’ve made this fleshing-out process sound like drudgery, and sometimes it is.  True writers find enjoyment in it, or at least tolerate it.  But it is not the easy part.  For me, writing consists of the same proportions as Thomas Edison’s formula for genius–1% inspiration and 99% perspiration.  Perhaps someday when I’ve written many hundreds of stories it will get more difficult to come up with new ideas, but I’m a long way from that.  Even then the percentages will likely be 2% and 98%.

Were you laboring under a misconception about the difficulty of ideas and the ease of writing?  Have I changed your mind?  Let me know what you think by leaving a comment.  While I wait for you to do that, it’s back to the hard work of fleshing out another skeleton for–

                                                                Poseidon’s Scribe

 

 

Writing for Young Adults

Want to write stories for Young Adults?  Hard to blame you.  It’s a large market, and some authors have become successful in aiming for it.  If you, like J. K. Rowling, happen to write a YA story that also appeals to adults, then your story’s market is that much bigger.

Perhaps your purpose in writing YA stories is more complex than a direct desire for money or fame.  One web commenter has suggested writer Robert Heinlein wrote YA (then called ‘juvenile’) novels to shape a young audience, to prepare readers for later buying his brand of adult novels.  If true…wow!  That’s thinking ahead!

Whatever your reason for wanting to write for it, the YA market is an interesting one.  It took until about 1900, several hundred years after the first printed books, for the following confluence of events to make a YA market possible:  (1) the price of books dropped to be within a teen’s budget, (2) teen buying power rose so they could afford books, and (3) teens weren’t working so long and had available time to read.  Once the market emerged, authors began aiming for it.

What are YA stories like, and how do they differ from other genres?  Young adults, as an audience, are leaving the comfortable world of childhood and ready to experience adulthood.  They’re curious about it, anxious to try things.  Fiction gives them a safe opportunity to “try” things in a vicarious way.  They’ve grown beyond simple, moralistic tales.  They crave stories with identifiable, strong but vulnerable characters–complex characters who aren’t all good or all bad.  A good, solid plot-line is more important to them now than it was in the children’s books they no longer read.

In short, YA stories are very similar to those written for adults.  I thought I’d read once where Robert Heinlein had said writing for juveniles (the old term for YA) was just like writing for adults except you take out all the sex and swearing.  I can’t find that quote now, but it would need amending anyway.  Notice Heinlein had no problem with violence in YA stories, and that remains true.  As for sex, it’s probably best to leave out graphic descriptions, but don’t pretend the act doesn’t exist.  As for swearing, it’s my guess that mild swearing is acceptable in YA literature these days.

How do you write for the YA market?  I think it’s important to think back to your own teen years and pull what you recall from those experiences.  Remember when the world was new to you, when all your emotions were intense ones, when you longed to be accepted and wondered if there were others like you, wondered if you’d find even one special person for you?  Pick a protagonist who is aged a few years older than your target audience, either in the late teens or early twenties.  Don’t talk down to your readers; they’re old enough to look up words they don’t understand.  Don’t set out to write a moralistic story of instruction; teens are quick to spot a lecture and, frankly, they get enough of those from their parents.  They’re not about to shell out good money and spend their time reading a sermon from you.

My own reading as an early teenager focused on the Tom Swift, Jr. series published between 1954 and 1971.  After that I primarily read Jules Verne and other science fiction authors, mostly those writing hard science fiction.  Now as a writer, I think all my stories should be acceptable for the YA audience, though I haven’t consciously aimed for it.  My tales have very little swearing.  There is a sex scene (of sorts) in my horror story, “Blood in the River,” but nothing too graphic.  However, none of my published stories feature a teen protagonist.

Good luck with the YA story you’re writing.  If this blog post has helped in any way, or if you take issue with what I’ve stated, please leave a comment for–

                                                    Poseidon’s Scribe

 

 

Book Review – The Hunchback of Notre Dame

Writers should be versed in the classics of literature to some extent, and I had never read The Hunchback of Notre Dame by Victor Hugo, published in 1831.  So I read it.  I just completed listening to all 19 CDs of the Recorded Books version narrated by the incomparable George Guidall.

It would be easy to do a straight review and give this monumental novel a rating of 5 seahorses.  Hunchback well deserves my highest rating for its universal themes and timeless characters.

However, you can find those sorts of reviews anywhere in print and online.  I propose to do something different here.  Since the purpose of my blog entries is to tell you things I wish someone had told me when I was beginning to write fiction, I’ll do a different sort of review.  I’ll analyze the book as if it had been written today for English-speaking readers.  If an author tried to market this book today, what would editors say?  I know this is very unfair to Victor Hugo, and I apologize, but I believe this sort of review might be more useful to you, a prospective writer.

So here goes, and I’ll start with a few positives.  Hugo has crafted a work with well-drawn, tragic characters, and then proceeded to put each of them through hell.  Quasimodo is a deaf and grotesque cripple who (1) feels an understandable but undeserved loyalty to the Archdeacon who saved him, (2) loves a woman who could never love him back, and (3) is forced to defend a church alone against an irate mob.  Esmeralda is a beautiful young girl raised by gypsies who searches for her parents and loves a soldier who does not return her love; moreover, she is accused of witchcraft and is both tortured and condemned to die.  Archdeacon Claude Frollo is tormented by his love for Esmeralda to the point of insanity.  In addition to these vivid characters, Hugo’s language–his style and use of metaphors and similes–survives even the translation from French to English.

On the other hand (and again I’m reviewing the book as if it were a submitted work in English today), the novel has an unsatisfying hook.  It gets off to a slow start and it’s not clear near the beginning what the central conflict of the story is.  Moreover, the pace is slow throughout; much of the text could be tightened up.  The long section on architecture, where Hugo compares books to buildings, could be either eliminated or cut way back.  In general his descriptions of things are two long.  There is no need for the narrator to periodically address the reader (“With the reader’s consent,…” “Let the reader picture to himself…”  “Our readers have been able to observe…”).

If Mr. Hugo would hope to get this manuscript published today, he would have considerable editing left to do.  As it stands, I would have to give it a rating of three seahorses.

All right, quiet down out there, Victor Hugo fans.  You’re asking (in loud tones) how I dare to give this colossal work of literature a mediocre rating. I believe I explained that.  My aim, as always, is to help beginning writers–those who hope to get published early in the 21st Century.  I reluctantly had to downgrade Hunchback, but I only did so to aid budding authors.  Even so, I’ll take legitimate comments from anyone about this review.  So go ahead and (figuratively) heave down your timbers and your stones, pour down your molten lead upon–

                                                                      Poseidon’s Scribe

All Depends on Your POV

Every story has a point of view, and because POV is a basic element of story-telling, it’s important for beginning writers to understand the term.  There are some choices to make, and you’ll want to select the one that maximizes the reader’s enjoyment of your story.

Think of POV as knowing who’s holding the camera that “sees” the story.  There are three basic types.  First person POV is told from a single character’s perspective as if the narrator is the character–“I walked into the room.”  Second person POV is told from the reader’s perspective–“You walked into the room.”  Third person POV is told from a perspective outside both reader and the character–“She (or Susan) walked into the room.”  There are two kinds of 3rd person POV:  omniscient and limited.  In 3rd person omniscient, the narrator can relate the thoughts and emotions of any character.  In 3rd person limited, the narrator can only get in one character’s head, and can only describe other characters as sensed from that one character’s viewpoint.

In the early years of novels and short stories, 3rd person omniscient was, by far, the most common POV used.  I guess that’s because it’s easier.  Since authors feel a strong need to make the reader understand what each major character is thinking, 3rd person omniscient is a logical, safe choice.  Today, the most common is 3rd person limited, with 1st person coming in second.

Of the types, 1st person is the most personal.  The POV character may or may not be the focal character for the story, but the POV character should have an interesting, engaging personality, and not be just the boring person who happens to be standing there whenever something interesting happens.  The POV character can be an “unreliable narrator,” a person who sees things that aren’t there or thinks things that aren’t true.  The challenges with writing 1st person are to avoid repeating the word “I” an annoying number of times, and ensuring your POV character has a reason to be in all the key, dramatic scenes.  The major uses of 1st person are in horror and Young Adult (YA) fiction.

2nd person is rare in fiction, but more common in songs.  It can really make the reader feel a part of the story.

As I’ve said, 3rd person limited is the most common.  It allows a more objective view of the story.  Some markets accept only stories with this POV.  The challenges with 3rd person limited are (1) choosing a POV character who is intriguing to the reader and has a reason to be right there in every dramatic scene, and (2) avoiding what’s known as “POV wobble.”  POV wobble is where the writer shifts to a different character’s POV without a break in the narration.  This can be disconcerting to readers who suddenly find themselves “in another character’s head.”  This mistake sounds easier to avoid than it is.

For beginning writers, I recommend using 3rd person limited as the default POV for your early stories.  If you find a story not working, you could try rewriting it in a different POV.  It’s amazing how you can gain new insights in trying this.  Leonardo da Vinci invented the idea of various perspectives in art and engineering.  It’s a technique used in engineering drawings ever since.  Artists find that by looking at an object from the front, above, and one side, they understand more about its three dimensions.  There’s an analog there for POV in fiction, I think.

So whether it’s “I’ll conclude by saying I’m–” or “You’ve been reading a blog entry by–” or “He signed off by stating his name as–” the ending is the same…

                                                                        Poseidon’s Scribe

 

Speaking of Dialogue…

Yes, I know I’ve written about aspects of dialogue before, but it’s time I tackled the subject in general.

First, why do fictional works include dialogue at all?

  • The most important reason is because people talk.  A lot.  If you’re writing a story about more than one person, chances are they’ll have something to say to each other.
  • Also, dialogue is a great way to show the reader things about your characters.  More on that below.
  • Without any dialogue, your story would be uninterrupted narration.  Dialogue helps to break that up.

There are several points to bear in mind as you write dialogue:

  • Each conversation should be significant.  It should support and advance the plot.
  • Use dialogue to illustrate aspects of your characters.  Show your readers your character’s wants, backgrounds, attitudes, values, emotions, and thought processes.  Since dialogue requires two or more people, you’ll also show their relationships with each other.
  • Gender can factor into dialogue.  There is a tendency for women to speak horizontally – to use conversation to establish the degree of emotional closeness and, once established, go from there.  The tendency for men is to speak vertically – to discover through conversation where each stands in a hierarchy, and, once established, go from there.  These are just common tendencies, not firm rules.
  • If you write a character’s dialect (the way they deviate from Standard English), be careful not to overdo it.  A word or two in each sentence is sufficient.  Avoid dialect that readers could construe as an insulting stereotype.  If you’re inventing a new dialect for a non-existent culture or world, do it with care so as not to confuse your readers.
  • Speaking of not confusing readers, that’s essential for dialogue.  At a minimum, readers need to know who’s speaking.  Ensure you use separate paragraphs for each character.  Give each character her own “voice” or “tone” identifiable through her word choice to help the reader distinguish one from another.  Use “tags” like ‘Charles said,’ or, better, ‘Charles said as he holstered his blaster.’
  • Dialogue should convey emotion.  People are emotional and fictional people even more so.  Avoid using dialogue just to convey information.  Changes in emotion from mild to strong during a conversation can be quite effective.
  • For more authentic dialogue, listen to real people talking.  In your writing you shouldn’t write exactly the way you hear it, though.  Do include the cadences and the shortcuts based on assumptions about what the other person already knows.  Don’t include the “um’s” or the tangential trivia.
  • Don’t overdo it by making your story mostly dialogue.  That’s just talking heads.  Readers want thought, and especially action, too.

Please leave a comment and let me know if this helps you write better dialogue.  Also comment if you think I left out an important aspect of dialogue; I’m certain I did.  In the meantime, I’ll leave you with this example of dialogue:

“Who’s that handsome and ingenious guy with the excellent blog advice?”

“He calls himself–

                                                                        Poseidon’s Scribe.”

All Your Stage’s a World

Yes, I know Shakespeare wrote “All the world’s a stage,” but my point today has to do with the settings of stories.  The “stage” or “world” or “milieu” of your story is its setting.

The setting includes such things as the physical location, the time in history (including time of year and day), geography, culture, etc.  It includes all aspects of the description of this backdrop for the characters–the effect on all senses, as well as the overall mood.  Setting is, along with Character, Style, and Theme, one of the four fundamental components of fiction.

In my view, Setting is less important to a story than Character, but it’s still vital.  Your readers have a need to see the background, to imagine where the characters are, to visualize themselves in that venue along with the characters.  Without a setting, a story would consist of characters talking and acting in a void, standing before a blank screen.  (That would be interesting if done once, but tiresome if every story was like that.)  Think of the very beginning of almost any movie, just after the opening credits.  The audience is presented with a setting before the camera shifts to the film’s characters.

So how does a writer go about the task of hammering her stage together?  Keep in mind the primary sense for most readers is visual, so you’ll want to describe what a character sees, or would see if the character isn’t present yet.  However, emphasizing other senses besides sight might be more appropriate if a particular character has a keen sense of hearing or smell and you’re trying to work in a little character description, too.  Or if your main character is a dog, for example.

It isn’t enough to provide a neutral, fact-based description of your story’s setting.  This isn’t a news broadcast, so you should imbue your description with a mood or tone in keeping with the story, supporting its theme.  Or you could describe it through the eyes of a character, thus giving the reader a sense of the character’s attitude toward the setting, and how it makes that character feel.

You’re not writing for 19th Century readers, so you don’t get to go on for many adjective-loaded paragraphs describing the setting in pixel-by-pixel detail.  Today you have to keep it brief, and be very selective about the details you choose.  Your aim is to paint a few brushstrokes, as in classical Chinese art, and allow the reader’s imagination to fill in the rest of the world.  One way to do this is to go ahead and describe the scene fully as an exercise (either writing the text or mind-mapping), with all the details, then cut back to a few essential aspects.

You’ll want to place most of your setting description early in the scene, as an aid to your readers so they know where the characters are.  But you can also intersperse brief snatches of setting description throughout the scene.

The setting’s purpose in your story, then, is to form the backdrop against which the characters act.  Don’t fall in love with your setting; stories are about the human condition, and your characters must be in the foreground.  Your setting helps the reader place the characters in a context.  It can also help you bring out the story’s theme, mood, plot, and even introduce some symbolism.

As with all of my blog posts, I could be right or wrong about all of this.  Leave a comment and let me know what you think.  In this particular place and time, I’m–

                                                                          Poseidon’s Scribe

 

 

Writing the Kübler-Ross Way

When writing fiction, you want your characters to seem authentic to readers, to react in believable ways to the events that happen to them.  Such reactions need not match how the reader would react in the same circumstances, necessarily, but they should be in accordance with the character’s personality, not clash with it.  To achieve that authenticity, you need to be a detailed observer of human nature.  In addition to that, you can discover what psychiatrists have determined.

Psychiatrist Dr. Elisabeth Kübler-Ross developed her ‘Five Stages of Grief’ model and described it in her book On Death and Dying.  The five stages are Denial, Anger, Bargaining, Depression, and Acceptance and are sometimes abbreviated as DABDA.

There are those who dispute Kübler-Ross’ theory and some who have competing notions.  You are free to choose the theory you like best.  For our purposes in this blog post, let’s stick with DABDA.  Dr. Kübler-Ross recognized these five separate reactions may apply to more than just human reaction to the death of a loved one.  They may apply in some manner to the responses to any unexpected unfortunate event with emotional content, any shocking or surprising negative circumstance experienced by a character.

A character can pass through phases in different order, or skip one or more phases entirely.  That will be determined in part by the event being reacted to, and the personality of the character.  Bear in mind a phase like denial can be expressed quickly by the character saying, “I don’t believe it,” or “No way.”  These don’t have to be experiences dragged out over several paragraphs.

Also note that a character need not ever reach acceptance.  He or she can get stuck at any of the other stages.  Since that’s not a good sign of emotional health, it can make for interesting and dramatic fiction.  Imagine a person getting stuck at the anger stage, for example.  How would that person act?  What would she be thinking of?  How does she go through life while dominated by feelings of rage?  Similarly, the notion of becoming fixed at the denial, bargaining, or depression stages comes with major consequences for such characters.

Simply knowing one theory of how people normally react to surprising or shocking events can be a help as you strive to create believable and authentic characters.  Do you disagree, or have you used Kubler-Ross’ theory in your own writing?  Leave a comment and let me know.  Though you might not believe it, or it might tick you off, or you’d do anything if it weren’t so, or it makes you feel miserable, or you’ve finally come to understand and consent to the truth of it, I am–

                                                                  Poseidon’s Scribe

 

What He Said About ‘Said’

“Today’s blog post is about the word ‘said,’” said Poseidon’s Scribe.

“What is there to say about ‘said?’” asked Blog Reader, who hoped to write fiction someday.

“First, ‘said’ is the most common type of ‘dialogue tag’ used in fiction to indicate who’s speaking,” said the Scribe.  “However, many budding authors worry about overusing that word, so they substitute other words.”

“I don’t believe that,” asserted the Reader.

“It’s true, but the fact is, ‘said’ is pretty much invisible.  You can’t overuse it,” said the Scribe.  “People pass right over it as they read.”

“Well, I declare,” declared the Reader.

“Still, there is something even worse than that,” said the Scribe.

“What’s that?” the Reader asked, questioningly.

“Modifying ‘said’ with an adverb.”

“I don’t think there’s anything wrong with that,” the Reader said unthinkingly.

“Use of adverbs in that way is termed a ‘Tom Swifty,’ from the Tom Swift series of books about a young inventor.  The authors of those books occasionally sought to modify ‘said’ with adverbs.  Not only are they examples of bad writing, but Tom Swifties have given rise to an entire brand of humor.  There are examples here and here and here.”

“Okay, please stop listing links,” the Blog Reader said haltingly.

“Look, there are at least four things to remember about writing dialogue,” said the Scribe, “and the first is to be very clear about who’s talking.  Don’t leave your readers wondering about that.”

“What do you mean?”

“If you go on for several lines of dialogue without tags–“

“Like we’re doing now, you mean?”

“–the reader can lose track of who’s speaking.”

“You don’t say.”

“I do.  Especially when there’s more than two characters or when they have similar styles of speech.”

“Are there any times you would use several lines of untagged dialogue?”

“Oh, yes.  That technique can heighten the drama of a scene, build it up to a climax.  As each line of dialogue becomes shorter and shorter, your readers will naturally sense the tension building.”

“Are you sure about that?”

“Yes, I’m certain.”

“Really certain?”

“Oh, yes.”

“Sure?”

“Yup.”

“Okay, I think I understand that,” said the Blog Reader.  “You said there are four key points about dialogue.  What’s the next one?”

“Keep it interesting,” said Poseidon’s Scribe.  “Humans are social animals and love to talk.  Your readers want to hear your characters talking, and they have a preference for dialogue over narration.  But they don’t want to be bored, so keep dialogue interesting.”

“And the third key point?”

“I thought you’d never ask,” said the Scribe.  “It’s related to the second point.  Use dialogue for dramatic purposes, to show characters at their moments of strong emotion as they grapple with the problem that represents the story’s conflict.  Minimize the use of dialogue just for providing information.  That’s called info-dumping.”

“Which is what you’re doing now,” said the Reader.

“True, but we’re having a real discussion, not a fictional one.”

“Are you sure?”

“Pretty sure,” Poseidon’s Scribe held up his right index finger.  “There’s one last point I want to make about the use of ‘said’ in dialogue.  If you’re still worried about repeating ‘said’ and you doubt my point earlier about readers skipping over it, then substitute some type of action, or movement, or description.”

“What do you mean?”  The Reader’s brows furrowed.

“Instead of using ‘said,’ have your character do something while speaking.”  The Scribe swept his hand to indicate motion.  “After all, people really do things while talking.  They don’t just stand there.”

The Reader nodded.  “I see what you mean.  But what do I do if I have a question about this later?”

“Just click on ‘leave a comment’ below this blog entry.  See it down there?”

“Yeah, there it is.  Well, thanks for everything!”  The Blog Reader smiled.

“Don’t mention it,” said–

                                                             Poseidon’s Scribe

Book Review – Behemoth

I enjoy a good steampunk novel.  Two years ago I read Leviathan by Scott Westerfeld, and it was high time to read the next book in the series.

That book is Behemoth, and I listened to the CD version put out by Recorded Books and read by Alan Cumming.  This series is aimed at the young adult market, grade 7 and up, and should appeal to either young girls or boys.

Whether you start the series by reading the first book or the second, Westerfeld transports you right into his world, and it’s different.  Some of the World War I setting is the same as our world’s history–the countries are involved in the war, languages and accents, etc.  However, in Westerfeld’s world, the main technologies of the 19th Century have evolved into two distinct branches.  Some countries chose one path, some the other, and some a mix of both.  One branch is mechanized, and includes the technologies of steam, gears, and even walking machines.  This is termed “clanker” technology and is represented by Germany and Austria-Hungary.  The other branch is the manipulation of DNA to form animals into creatures designed to be useful to man, including “message lizards” that can parrot human speech, and even living airships.  These are the Darwinists and are represented by the United Kingdom and Russia.  Other countries such as the U.S. and the Ottoman Empire employ mixtures of both branches.

Deryn is a young British girl who has chosen to disguise herself as a boy named Dylan and serve as a midshipman within the British airship Leviathan.  She is in constant fear of being found out.  Alek is a prince, legal heir to the throne of Austria-Hungary, but he cannot claim the throne yet and is driven into hiding from the Germans who want to kill him, as they did his father.  Where Leviathan chronicled the separate adventures of the two teenagers, only having them meet near the end, in Behemoth, the two are together for much of the book when the airship arrives in Istanbul, giving a chance for their relationship to start to mature.

I found the world-building aspects of Behemoth to be excellent, with plenty of details to make Westerfeld’s world believable and interesting.  Deryn’s language is peppered with expressions such as “Barking spiders!” to indicate surprise, “beasties” as a term for various Darwinist creations, and “gone pear-shaped” (an actual British idiom) meaning “gone wrong.”  There’s plenty of action in the book including aerial attacks, secret underwater missions, and a revolutionary overthrow of a sultan featuring mechanical walking machines. The book’s characters are multi-dimensioned and complex, not steampunk tropes.  Westerfeld never talks down to young readers, and the book includes an Afterward that separates real history from the alternative history of the novel.  I found the book’s ending satisfying, which can’t always be said for first or second books of trilogies.  Lastly, the narration by Alan Cumming is excellent; he makes it easy to distinguish the characters by their accents and tone.

The book is so good I am tempted to give it my highest rating.  However, I find the plot to be rather contrived.  Westerfeld is determined to have both characters join up with revolutionaries in Istanbul who are bent on overthrowing the Ottoman sultan.  Their reasons for doing so seem out of character in the case of both Alek and Deryn.  However, the target audience is unlikely to object to this and will accept the situation and read on.

I’ll give this novel a rating of four seahorses using my trademarked seahorse rating scheme.  Still, it is very close to five.  I strongly recommend it for teenage boys or girls, who will find it easy to identify with the struggles of the characters.  Alek and Deryn each want to be accepted, but they also yearn to discover their true selves; Westerfeld conveys these conflicts well.  That’s the assessment of–

                                                                          Poseidon’s Scribe