Plagiarisms, Algorithms, and Ostracisms

The latest outrage jolting the fiction-writing world is the Cristiane Serruya Plagiarism Scandal, or #CopyPasteCris in the Twitter world. I’ll leave it for others to gnash teeth and rend garments over the specifics of this case. As a former engineer and natural problem-solver, I prefer to look at what we might do to prevent future recurrences.

First, let me summarize. Alert and avid readers of romance books noticed matching phrases and paragraphs in two books: The Duchess War (2012) by Courtney Milan and Royal Love (2018) by Cristiane Serruya. These readers notified Ms. Milan, who reacted strongly. More investigations by readers of Ms. Serruya’s 30-odd books found uncredited passages and excerpts from 51 other books by 34 authors, 3 articles, 3 websites, and 2 recipes. In addition to Ms. Milan, the original authors included Nora Roberts, who likewise doesn’t tolerate imitation, no matter how sincere the flattery.

While lawyers gather for the coming feast, let us back away from the immediate affair, make some assumptions about the problem, and consider possible solutions. First, we’ll assume Ms. Serruya actually did what readers allege, that she (or her hired ghostwriters) copied other works and passed them off as her own. Second, let’s assume she is at least somewhat sane and had semi-logical reasons for doing so. Third, we’ll assume Ms. Serruya is not alone, that there are others out there doing the same thing.

What might her motivations have been? Why would anyone do this? In her post, Ms. Roberts asserts the existence of “black hat teams” working to thwart Amazon’s software algorithms to maximize profit. For more on this practice, read Sarah Jeong’s post from last summer, based on the Cockygate scandal.

It’s possible we’ve reached a point where (1) the ease of copying books, (2) the money to be made by turning out large numbers of romance books, and (3) the lack of anti-plagiarism gatekeepers at Amazon, have combined to produce all the incentive needed for unscrupulous “authors” (even a cottage industry of them)  to copy the work of others.

Setting aside the current scandals, which must be resolved in light of existing laws and publishing practices, what can we do to prevent this in the future? How would we arrange things to dissuade future imitators of Ms. Serruya? What follows are four potential solutions, listed in order from least desirable to my favorite.

  1. Make Copyrights like Patents. Consider how copyrights differ from patents: they’re free; they’re automatic; they require no effort by the government. For a patent, though, you must pay the government to determine if your invention is distinctly different from previous patented devices. If the government grants your patent, you then have full government support and sanction for your device, and a solid legal foundation to go after those who dare to infringe. We could do the same with copyrighting books. Boy, would that ever slow down the publishing world!
  2. Make Amazon a Better Gatekeeper. Amazon and other distributors could set up anti-plagiarism software that detected if a proposed new book contained too many copied phrases from other books. Then they’d simply refuse to publish books that didn’t pass that algorithm. Although pressure from customers might force Amazon to do that, it’s not likely to happen, as explained by Jonathan Bailey in this post.
  3. Make Use of Private Plagiarism-Checking Services. Imagine if a private company offered (for a fee) to check your manuscript to see if you’d plagiarized. Assuming your manuscript passed, you would cite that acceptance when you published it, similar to the Underwriters Laboratory model for electrical systems. Readers might tend to select plagiarism-checked books over those not certified. This would put a financial burden on authors.
  4. Trust Readers. We could rely on astute readers to detect plagiarism, to notify the affected author, and to use social media to shame the plagiarizer publicly. This is, of course, where we are today. It requires no new laws, no fees, and no algorithms. It’s not perfect, but so far, it is proving workable.

If you think of other, better solutions, please leave a comment. Oh, and in case you were wondering, I wrote every word of my stories. Just ask my alter ego—

Poseidon’s Scribe

Connecting those Interesting Bits

Alfred Hitchcock said, “Drama is life with the dull bits cut out.” True, but you can’t just write the interesting bits and call that collection of scenes a story. You must connect those scenes in a smooth, seamless way. Today’s post is about these connections, called transitions.

I Iike the way Jody Hedlund described transitions in her post, as tunnels for transporting readers from scene to scene. Without these tunnels, readers would feel disoriented and confused. However, the tunnel itself is boring, so it’s best not to linger there. Keep your transitions short.

In Beth Hill’s post on the subject, she cites the three usual types of transitions: (1) change in time, (2) change in location, and (3) change in point of view. She also discusses transitions as a way to show a (4) change in mood or frame of mind. You can also use these types in combination.

With time transitions, a subsequent scene takes place at a different time than the previous scene. You can separate your scenes by minutes, weeks, months, years, centuries, or millennia. In the case of flashbacks, you can even go backwards in time. It’s important to make clear to the reader how far in time, and in which temporal direction, the new scene is from the previous one.

Location transitions shift the new scene to a different place. Once again, make it obvious to the reader that the story has shifted elsewhere. Spend only as many words as you need to describe the new setting, so the reader feels she is there with the characters.

Point of View transitions can be tricky. It’s best to mention the name of the new POV character early in the scene, in the first sentence. Since no two characters think alike, start by having the new POV character think about something the previous scene’s POV character wouldn’t have, to make the transition more obvious to the reader.

You can combine mood transitions with the other types, and often a change in time or location explains the change of mood. If a character alters mood within a scene, you need to make reason for the change clear to the reader.

Some writers find transitions difficult to write. If that’s true for you, consider writing your scenes first and just skip the transitions. Then go back and write those transitions, focusing on helping the reader understand when the new scene is, where it is, and from whose point of view she’s seeing it. Make the change obvious and brief.

As you edit transitions, read the end of the previous scene, the transition, and the beginning of the following scene. Is the change clear? Is it too abrupt, or too long?

So, follow the advice of Alfred Hitchcock and cut out the dull bits, but make sure you transition well between the remaining dramatic scenes. Now, transitioning to my usual sign-off, I’m—

Poseidon’s Scribe

February 24, 2019Permalink

6 Ways Your Brain Kills Your Stories

How is it that your brain can think of wonderful stories, and then actively thwart your efforts to write them down? Let’s discuss some ways this happens, and what you can do about them.

In this post, I’m building on a previous (and inspiring) post by Courtney Seiter. Her article dealt with writing in general, but mine focuses on fiction writing.

When I think of an idea for a story, I jot down the idea in a file so I can write the story later. Over the years, the file has grown to over 160 ideas. However, I’ve written stories for only about 25 of these ideas, about 15%. Why not the other 85%? At one time, I was enthusiastic enough about all the ideas to write them down. What happened?

As I see it, one or more of the following six reasons explains my inaction. Many of these match the ones on Courtney Seiter’s list, but I’ve altered her list to conform to my experience. My methods of fixing the problems differ from hers to some extent.

Here are the ways my own brain works against me, and how I counter each of them:

  1. It tells me the idea is no good. Maybe it once seemed good, but it no longer excites, or it’s obsolete, or there’s too little there from which to build a story. Sometimes my brain is right about that. When it’s not, the cure is to think more deeply about the idea, to brainstorm and mind-map, and to flesh it out.
  2. It tells me the story is too hard to write. This most often occurs with stories worthy of being novels. It’s true that a novel is a bigger project than a short story. However, you don’t tackle big projects by worrying about how hard they are. You break them down into bite-sized tasks, and go after the tasks, one by one.
  3. It tells me I’m too busy with other work. There will always be other things to do, so this ever-present excuse can prevent you from writing anything. The cure is to decide how important the story is to you. Can you adjust your priorities? Can you exercise better time management?
  4. It gets distracted. Really, brain? This is your most pitiful excuse of all. My cure for this is to write a first draft with only a pad of paper, no computer. That helps eliminate many distractions. Setting a deadline—even an artificial one—can help me focus as well.  
  5. It tells me the story idea is outside my lane, and someone else should write it. My muse has come up with some crazy ideas, many of them far outside my usual genres. Sometimes I’ve given such ideas to other writer friends for whom the story would be a better fit. Often I’ve gone ahead, written the story, and hoped for the best.
  6. It’s afraid. As Courtney Seiter observed, this is the biggest reason of all. It’s the root cause of the previous five reasons. There’s no sure-fire cure for this. I have to ask myself why I’m afraid, and look for ways to counter that cause. Often this involves asking myself, “What if I weren’t afraid? How would I tackle this?” Then I mind-map ideas about how I’d go about it.

Next time your brain tries to kill one of your stories, try these techniques. They’ve worked for the brain of—

                                                Poseidon’s Scribe

February 17, 2019Permalink

Your Editing List

You finished that first draft of your story. Whew! What’s next? Most likely, you’ll need to work on second and subsequent drafts, like a sculptor smoothing and texturing a statue. How do you do that?

In a previous post, I recommended you create a personal editing list. It should contain things you want to check in each story as part of your editing process.

Why is it a personal editing list? Every writer has different strengths and weaknesses. Your editing list should focus on your known weaknesses, while ensuring your strengths remain strong.

How do you find out about these weaknesses? You consult people you trust (including yourself). These people can include other writers in your critique group, Beta Readers, and editors of previous stories. You may also include weaknesses noted by those who commented online about your previous stories, especially when you agree with the comments.

Obviously, as you keep writing and getting more comments on more stories, your editing list will change. It’s not only personal, it’s flexible.

For those just beginning, I’ll propose a starter list. Add items as you discover your weaknesses, and delete (or disregard) items that haven’t been a problem for you.

  • Overall Aspects. Who is the protagonist? What is the protagonist’s problem? Does the story pass the ‘so what?’ test? How would I briefly answer the question: What is this story about?
  • Point of View. Have I chosen the right POV for the story? If other than Omniscient, have I selected the right character(s) to narrate it? When I change the POV, are the transitions clear?
  • Characters. Are my characters compelling? Why should readers care about them? Are my characters too stereotyped, and if so, what can I do to correct that? Have I conveyed the thoughts and feelings of the POV character?
  • Beginning. Does the first sentence, or at least the first paragraph, hook the reader? Does the beginning hint at the problem, convey the tone of the story, and include the protagonist? Does the story’s beginning foreshadow the ending without giving it away?
  • Plot. Does the plot convey the protagonist’s efforts to solve the problem? As the plot proceeds, do I build and release tension effectively? Is the story suspenseful? Do all the events and all the narration in the story advance the plot, or have I gone down rabbit holes?
  • Ending. Does the ending include a resolution to the problem? Is the ending too predictable? Does the ending go on too long after problem resolution?
  • Setting and Description. Is the setting clear from the start? Have I included too many details or too few? Have I grouped the setting details into an info-dump, and if so, can I sprinkle them throughout? Do my descriptions appeal to all five senses?
  • Dialogue. Is my dialogue appropriate and realistic? Have I conveyed a language accent with too many misspelled words? Does each major character have a distinctive (and contrasting) manner of talking, and vocabulary? Have I used dialogue tags effectively?
  • Show, Don’t Tell. For the key plot points, do I show rather than tell? Do I convey emotions, feelings, and impacts of events on characters? Do I merely relate events through narration? Do my characters react to events and actions appropriately?
  • Style. Have I strengthened the prose with similes and metaphors? Are there adverbs I can cut out? Have I used active phrasing? Can I choose verbs that are more powerful? Are there clichés I can delete or modify? Do I vary my sentence lengths enough? Is my vocabulary appropriate and consistent?
  • Spelling and Grammar. Have I corrected all unintentional misspellings? Is my grammar correct? Do I still have any awkward sentence structures? Do I have any misplaced modifiers?

There’s your starter list. Happy editing! Now it’s time for me to chip away at the next masterpiece by—

Poseidon’s Scribe

February 10, 2019Permalink

Biomimetic Technology

How is Velcro like a burr plant? How is the Eastgate Centre in Harare, Zimbabwe like a termite mound? How is a tire tread like a tree frog?

These are all examples of engineers solving problems by looking to nature, a process known as biomimetics. After all, animals and plants have evolved over millions of years, and have developed solutions to many problems. Why shouldn’t we learn from them?

Burdock Plant, the inspiration for Velcro

After a hunting trip, Swiss engineer Georges de Mestral observed burrs from the burdock plant sticking to his pant legs. He wondered how the plants did that, and from his investigation came ‘hook and loop fasteners’ or Velcro. 

Eastgate Centre in Harare, Zimbabwe with cross-section of chimney


Architect Mick Pearce sought a way to cost-effectively cool and heat a building in Zimbabwe, with its widely varying daily temperature cycles. He examined the flues and vents within termite mounds, and used the termites’ passive technique to save 90% of the cooling costs in his design for the Eastgate Centre.

Tree Frog Toe Pad inspiring tire tread

Automotive designers wanted tires that adhered to wet roads. They noted how tree frogs stick to smooth wet leaves, and even to wet glass because their toe pads squeeze water away through fine grooves. Tire treads have a similar design, channeling rainwater away for better adhesion to the road surface.

Characters in several of my stories use biomimicry, too.

In “The Steam Elephant,” (The Gallery of Curiosities, Issue #3) my sequel to Jules Verne’s two-part novel, The Steam House, the engineer known as Banks constructed a mechanical elephant around a traction steam engine. Verne likely chose an elephant to allow room for the boiler, and as a form that did not require railroad tracks.

My story, “A Clouded Affair,” in the anthology Avast, Ye Airships! includes a working, steam-powered ornithopter. These aircraft imitate birds by flapping their wings. Although useful in bird-sized machines, they never proved as practical as fixed or rotating wings in full scale. Even so, prior to the invention of the airplane, some designers tried to mimic birds in this way.

Along similar lines, my story “Instability” in the anthology Dark Luminous Wings is about a monk trying to fly by imitating flying creatures. Based on legend, my tale has Brother Eilmer of Malmesbury Abbey constructing a pair of wings similar to those of jackdaws. He soon finds this impossible to build in practice, so chooses to model his wings on those of bats instead.

Are you trying to solve a problem? If so, perhaps nature has already solved it for you. Look to plants and animals for inspiration. After all, biomimetics worked for—

                                                Poseidon’s Scribe

February 3, 2019Permalink

Writing Inside the Box

The problem with life is there are too many constraints. There are too many limits, too little money, too few resources, and never enough time. And that’s the good news.

Good news? Lest you think me crazy, I’ll explain.

A wonderful blog post by James Clear inspired this post, and I encourage you to read Clear’s article, too.

If Theodore Geisel (Dr. Seuss) could constrain himself to write a children’s book using only fifty different words and come up with Green Eggs and Ham, then constraints may help you as well.

As discussed in Clear’s post, constraints (whether self-imposed or not) force you to think creatively, to find unusual ways to get things done within the limits.

As a fiction writer, you’re always imposing constraints on your characters, particularly the hero of your stories. Your protagonist is always racing against the clock, striving to get out of some trap, fighting to get free of a bad relationship, or otherwise burdened by severe limitations. With the usual options denied, your hero must become inventive in coming up with ways to resolve problems.

What about you? While writing your story, do you face constraints? Yes. I’m sure you have a word limit, even if only a vague one.

Other constraints include the tone of the narrative (once you’ve chosen that, you shouldn’t deviate), genre norms, a desire to stay away from stereotypical characters, character speaking style, the story’s Point of View, etc. Other constraints you might choose for yourself include vocabulary limits like Dr. Seuss’ story, an upper limit on readability index, a dislike of certain words or phrases, and thousands of other possibilities.

Perhaps the most constraining limit of all for any writer is time. You never know how much time you really have and you can’t buy more of it. You can’t take an infinite number of years to finish your story.

As one extreme example, consider the way Ray Bradbury wrote Fahrenheit 451. With two small children at home, he sought a quiet place to write. At the library, he could rent a typewriter, but had to feed it a dime every half-hour. That would be a dollar every half-hour today. They say ‘time is money’ but imagine feeding money into your laptop all the time. No wonder Fahrenheit 451 is a rather short novel.

Constraints, whether imposed by the universe or by you, force you to optimize, maximize, and prioritize. They force you to choose some things and forego others. They force you to think beyond the normal, to consider bizarre alternatives, and to invent new methods.

Perhaps there’s no use complaining about constraints, then. We all face them. Just maybe, they’re bringing out your most creative impulses. Instead of complaining, accept them. Face them. Figure out ways to deal with them.

I’ve accepted the box I’m writing in, but it’s uncomfortable and my joints stiffened up. Now I’m stuck. I hope someone can reach in and help—

                                                Poseidon’s Scribe

January 27, 2019Permalink

To Fight the Unbeatable Foe

Pole to Pole Publishing just released a new anthology, Re-Terrify: Horrifying Stories of Monsters and More, and it contains a story of mine, “Moonset.” In that tale, my protagonist must “fight an unbeatable foe,” as in the song “The Impossible Dream (the Quest)” from the musical Man of La Mancha.

For Re-Terrify, the publisher wanted reprints, previously published stories that had appeared elsewhere. I’d written a horror story called “Blood in the River” that had appeared in Dead Bait, published by Severed Press.  As written, it was unsuitable for Re-Terrify, so I revised it.

In the story, detectives at an El Paso police department are questioning a murder suspect. The suspect claims to be about four hundred years old and to exist as a kind of vampire. At moonset, he turns into a vampirefish, a candiru. At moonrise, he turns back into a human male. In either state, he is invincible. Once it becomes clear he is telling the truth, the police are faced with the problem of defeating an invulnerable monster.

That much remains the same in both versions of the story. How did I revise it? Aside from changing the title, I changed the protagonist from male to female, fleshed out her role at the police department, heightened the tension, deleted a couple of scenes, and added a more dramatic final scene. 

The real-life candiru is scary enough. It wedges its barbed head into the gills of larger fish and sucks their blood until gorged. The antagonist of my story has that hideous capability in both his forms. In his human shape, he can spring blood-draining barbs from his fingers, and from a lower body part.

Neither bullets nor fist blows affect this villain. Nor do the traditional wards used against vampires. In both his forms, this shape-shifter is invulnerable to any attack.

What is my hero, Kendra Monroe, to do? How do you fight an unbeatable foe?

To find out, you’ll have to buy Re-Terrify and read “Moonset.” I look forward to reading the other stories in this anthology, too. In the meantime, that song from Man of La Mancha is now stuck in my head, and I have nobody to blame except—

Poseidon’s Scribe

January 20, 2019Permalink

6 Reasons Your Story Stinks

That story idea was so good, wasn’t it? While it remained an idea, it radiated beams of perfection across your mind. It screamed “Classic!”

Then you wrote it down. Now it doesn’t look so good. In fact, it stinks.

How could the same story that seemed so ideal when it sat upon a pedestal within your bran, end up so pathetic when you wrote it down?

Here are some reasons for that large ideal/real gap, and what to do about it:

  • You only completed a first draft. There’s no reason to expect your first draft to be good. You wrote it in a rush, not wanting to lose sight of the broad outlines of the story idea in your mind.
    Solution: Keep editing the story. In subsequent drafts, it will approach closer to the ideal version.
  • The emotions faded. You felt some powerful emotions while thinking about the story. Somehow, during the writing process, those passions abated. Now the real manuscript lacks the fire of the mental one.
    Solution: Put away the manuscript. Just think about the story again and try to recapture the feelings you had when you first thought of it. If you can do that, you may discover ways to improve the real version.
  • You got sidetracked. While writing down your story, you thought of some new characters, or a different setting, or a new subplot or plot twist. Whichever it is, that marked a deviation from the ideal story residing in your mind.
    Solution: You’ve got a decision to make. Does the deviation make the story worse, or better? If worse, delete it. If better, keep it.
  • A character demanded a bigger role. Somehow, during the writing process, one of the characters started stealing the show. That character developed a deeper personality and started speaking unimagined lines and taking unforeseen actions.
    Solution: As with the previous problem, you’re facing a decision. Think in terms of the story. Does this character’s expanded role improve the story or not? If so, keep that character as is. If not, you can either reduce the character’s part or substitute a different character. (Consider using that scene-stealing character in a different story.)
  • That mental story only seemed ideal. You discovered some things while writing the story. That story idea contained some serious flaws, like plot holes, actions without motivations, unnecessarily complex solutions to problems, or loose ends. Sometimes an idea only seems good until it sees the light of day.
    Solution: If you fixed the problem while writing the story, go with the one you wrote. If you got stuck partway through, shelve the story for a while. Someday, your muse may suggest a revised idea you can work with.
  • Your ideal is unattainable in reality. That mental version of the story is so clear, so perfect, but you just can’t match it in the real manuscript. You’ve been through several drafts now, each one better than the last, but it still doesn’t quite measure up.
    Solution: You can be like Leonardo da Vinci if you want, and dabble with your Mona Lisa for over a decade, making little improvements here and there. But consider declaring that story good enough and start writing another one.

We all struggle with the gap in quality between the ideals in our mind and the flawed reality of our tangible creations. It’s part of the human condition for our mental reach to exceed our physical grasp. Perhaps the Mona Lisa never matched da Vinci’s idea of her, but his painting still leaves most of us in awe. 

Now that I read back over it, this blog post falls far short of the one imagined by—

                                                                                Poseidon’s Scribe


January 13, 2019Permalink

Retreading Worn Trails: Path Dependence in Technology

A few weeks ago, I mentioned I’d be discussing technology topics in this blog from time to time, along with the accustomed advice for beginning writers. Today I’ll delve into path dependence in technology.

I’ve long found it fascinating how people deal with new technology. Occasionally, developers of a new invention will copy the appearance of an older one. They don’t do this to ease adaptation for the user, but rather to reduce the risk of failure. By starting with something proven, with available parts, and making only a few changes, innovators increase the chance of their invention’s success.

This is the technological aspect of the larger term ‘path dependence,’ since historical precedence frames the inventor’s decisions. Only later does the new invention diverge in form from its predecessor.

You won’t find path dependence in all new technologies, but it’s most often present in evolutionary, versus revolutionary, developments.

Robert Fulton’s Nautilus of 1800
  • As a former submariner, one of my favorite examples of path dependence is the shape of submarines. Early submarines intended for long transits, like Fulton’s Nautilus and the military subs of World Wars I and II, resembled surface ships. They had ‘U’ or ‘V’ shaped cross sections, not ‘O’ shaped. Only later did submarine designs deviate from the standard surface ship configuration.
Benz Patent-Motorwagen from 1885
  • The automobile is another example. The first automobiles resembled the horse-drawn carriages that preceded them. Subsequent automobile designs departed from this model.
  • E-mail is another example of path dependence. The term itself refers back to the postal mail that came before electronic mail. In the early days of e-mail, people also formatted their messages as they had with traditional letters.

I’ll also cite three examples from my own stories. These are all fictional inventions, but are path dependent in the sense that their appearance sprang from predecessor technologies.

  • When I came across a claim that someone had invented a prototype submarine in China circa 200 BC, I decided to write a story about that. Accounts of this feat from 22 centuries ago were vague, so that freed me to create my own version. In “The Sea-Wagon of Yantai,” my protagonist inventor, Ning, patterns his submarine after the horse-drawn wagons of the period. I assumed my inventor would make minor alterations to a vehicle type with which he was familiar.
  • In writing my story “The Wind-Sphere Ship,” I toyed with the notion that Heron (sometimes written as Hero) of Alexandria might have found a practical use for the toy steam engine he built in the First Century AD, that of propelling a ship. Of course, he wouldn’t have envisioned a propeller-driven ship with an 18th Century style steam engine. My story features an oar-driven galley, with eighteen of Heron’s spinning metal spheres driving the oars.
  • In “A Tale More True,” my protagonist constructs a gigantic coil spring intended to launch him to the Moon from Germany in 1769. Count Federmann knows nothing of aerodynamics (let alone the effect of acceleration on the human body), so his capsule is merely a small metal house, square in shape, with a pitched roof. Again, this innovator chooses a shape with which he’s familiar.

Do you know of other examples of path dependence in new technology, whether real or fictional? If so, leave a comment for—

                                                Poseidon’s Scribe