The 1G Nostalgia Formula

Fresh out of story ideas? Try the 1G Nostalgia Formula. (My name for it. Trademark application pending.)

Here’s how the 1G Nostalgia Formula works. Take today’s date and subtract twenty-five to thirty years (about one human generation), and set your story in that time period.

As you do this, research as much as you can about that era—clothes, catch phrases, news, culture, sports, songs, movies, etc.

Why do readers find such stories appealing? For the young, it’s a chance to satisfy their curiosity about their parents’ time, and to feel a little smug about those “simpler times.” For older readers, such stories trigger memories, not of simpler times, but of their younger and simpler selves. “Yeah, I remember that.”

The TV industry glommed onto this formula decades ago. Consider “M*A*S*H,” “Happy Days,” “That ‘70s Show,” “Mad Men,” and others, all set in earlier eras.

You needn’t be precise about the one-generation part of the formula. Pick a time period within living memory of at least some of your target audience. One generation works well, since you’re maximizing the size of that audience.

The formula hinges on how well you immerse your readers in that time period, and how many contrasts you can draw between that time and the present.

In creating the feel of your time setting, it’s okay to exaggerate a little. Say you’ve picked the mid-1990s for your story’s time period. Feel free to make your story even more mid-90s than the real mid-90s were.

This requires simplifying the complicated, clarifying the vague, and concentrating the diffuse. Complexity characterizes every era. No time period separates itself by damming off the flow from earlier, or the flow to later, times. Currents and counter-currents form eddies and whirls in the river of time.

William Gibson said, “The future is already here—it’s just not evenly distributed.” That uneven distribution also applies to the past time period you choose for your story.

Depending on the needs and purposes of your tale, you may not wish to depict these complexities, at least not at first. Best to give your readers a unified, integral gestalt—an exaggerated mid-90’s, for example, free of any lingering 80’s remnants, and free of millennial foreshadowings. If the story might benefit from those slight anachronisms, introduce them later.

These can take the form of a grandparent character who can only relate to an even earlier time (2G). Or it can be a forward-looking character, perhaps a science fiction fan, who imagines a future much like our own present. These aspects can add delightful cross-currents to liven up a nostalgic story.

None of this advice takes the place of the writer’s prime directive: write a good story. Just because your tale follows the 1G Nostalgia Formula, that doesn’t guarantee sales. The subject matter might pique reader interest, but you only gain buyers and readers by writing well.

Ready to set your creative time machine to a date one generation in the past? All you have to do is hit the gas. Your destination switches have already been set by—

Poseidon’s Scribe

Meet the Punk Family

If you’re into science fiction, particularly alternate history or speculative fiction, there are some interesting sub-genres to be aware of.  They all have -punk in their name:  cyberpunk, clockpunk, steampunk, dieselpunk, and atompunk.

Punk FamilyI’ve blogged about steampunk before, but here I’ll step back and introduce the Punk family.

  • Cyberpunk. This term describes fiction involving a world of the near future where computer technology has made life miserable and degraded society.  Author Bruce Bethke is credited with coining the term in 1980 in connection with his short story “Cyberpunk.”  Major writers of cyberpunk include Pat Cadigan, William Gibson, and Bruce Sterling.  Some cinematic examples of cyberpunk are 1984, Blade Runner, Mad Max, the Terminator movies, and Tron.  In my graphic I’ve depicted it as the parent of the Punk Family since it came first.
  • Clockpunk.  This refers to fiction set in a time when metal springs are the primary technological energy storage mechanism, an era prior to the invention of the steam engine.  A player of the Generic Universal RolePlaying System (GURPS) invented the term.  Clockpunk authors of note include Jay Lake, S. M. Peters, and Terry Pratchett.
  • Steampunk.  This subgenre depicts settings with steam-powered mechanisms, often in time periods similar to the nineteenth century.  Author K. W. Jeter invented the term in 1987.  Early giants of steampunk literature include James Blaylock, K. W. Jeter, and Tim Powers, though there are many, many writers continuing in their footsteps.  Movie examples of steampunk include Atlantis: The Lost Empire, The League of Extraordinary Gentlemen, The Prestige, Sherlock Holmes, Van Helsing, and Wild Wild West.  I think it’s fair to say this child of cyberpunk has surpassed its parent and all its siblings in popularity.  It has spawned a culture all its own with jewelry, clothing, art, music, and dedicated conventions in addition to books.
  • Dieselpunk.  In Dieselpunk we see the gasoline-based technology of the 1920s, 30s, and 40s.  Game designer Lewis Pollak came up with the term in 2001.  Authors of dieselpunk include David Bishop, Robert Harris, Brian Moreland, and F. Paul Wilson.  Some examples of dieselpunk movies are Rocketeer and Sky Captain and the World of Tomorrow.  As with steampunk, dieselpunk also comes with its own visual style — art deco.
  • Atompunk.  This refers to fiction set in the exuberant post World War II age, the Atomic Age.  I couldn’t find anything about who coined the term.  Some atompunk authors are Adam Christopher and Dante D’Anthony.  I don’t know of any atompunk movies made since the sub-genre emerged, but many science fiction movies of the 1950’s can be thought of as proto-atompunk.  There are associated visual styles with atompunk, too:  Googie Architecture, Populuxe, and Raygun Gothic.

There are other, lesser known, members of the Punk family:  Decopunk, Biopunk, Nanopunk, Stonepunk, Nowpunk, Splatterpunk, Elfpunk, and Mythpunk.  Perhaps if these attract sufficient readers, I’ll blog about them too.

The ‘-punk’ aspect of each of these is meant to convey that these are not celebrations of the technology in question.  The idea in these stories is to convey dark and disturbing faults in the societies driven by the technology, and by extension, to point out analogous problems with our own modern society.

My steampunk stories include “The Steam Elephant,” “The Wind-Sphere Ship,” (call that one Iron Age steampunk), “Within Victorian Mists,” “A Steampunk Carol,” “The Six Hundred Dollar Man,” and the upcoming “Rallying Cry.”

I’ve written a couple of clockpunk stories too:  “Leonardo’s Lion” and “A Tale More True.”

Perhaps you’ll enjoy getting to know the Punk Family.  They’re an odd bunch, but they’re getting more famous every day.  Leave a comment and explain what you think about them to the world and to—

                                                        Poseidon’s Scribe

November 24, 2013Permalink