Author Interview—Anatoly Belilovsky

You’ll enjoy reading my interview of Anatoly Belilovsky, another author whose story appears in the anthology Hides the Dark Tower.

Anatoly BelilovskyAnatoly Belilovsky is a Russian-American author and translator of speculative fiction. His work has appeared in the Unidentified Funny Objects anthology, Ideomancer, Nature Futures, Stupefying Stories, Immersion Book of Steampunk, Daily SF, Kasma, Kazka, and has been podcast by Cast of Wonders, Tales of Old, and Toasted Cake. He blogs about writing here, pediatrics here, and his medical practice web site is here. He was born in what is now Ukraine, learned English from Star Trek reruns, worked his way through a US college by teaching Russian while majoring in chemistry, and has, for the past 25 years, been a paediatrician in New York, in a practice where English is the fourth most commonly spoken language.

Here’s the interview:

Poseidon’s Scribe: When and why did you begin writing fiction?

Anatoly Belilovsky: I vaguely remember writing fanfic as a child, at least in my mind: a prequel to 20,000 Leagues Under the Sea, a sequel to the original Lost World of Arthur Conan Doyle, apocrypha of Strugatsky’s Inhabited Island. Nothing I’d ever want to show anyone.

I did publish a couple of stories in my college’s annual magazine, one of them acquired by Gordon van Gelder [editor of The Magazine of Fantasy and Science Fiction] back when he himself was an undergraduate. Nothing I’d want to show anyone these days, either.

P.S.:    What genres have you written in?

A.B.: Alternate history is probably my favorite. When I write SF and fantasy, they tend to skirt very close to mainstream/literary. In humor, I prefer character-driven comedy to situational comedy — a mathematician who can only think of mathematics in terms of Russian swear words seems to have had the greatest impact so far, though an epidemic of otaku based on Russian cartoon characters, and Wagner leading a musical invasion of France in 1870, both got a few chuckles here and there.

P.S.:    In what way is your fiction different from that of other authors in your genre?

A.B.: I doubt I am the only one who acknowledges a debt to Gogol, Chekhov, Nabokov, and Poe as their major influences. It isn’t as common as Delany and Le Guin, but certainly not unique. There are several excellent bilingual writers, several physician writers I am proud to call twice-colleagues, several of anything I can ever be labeled as. I guess this is a question best asked of my fans. Shouldn’t take too long to interview both of them.

P.S.:    What are the easiest, and the most difficult, aspects of writing for you?

A.B.: Characterization is easiest: I seem to have a good handle on subtext which is what characterization is all about.

Plotting is the hardest. If I do my characterization right, the characters will pick proper fights with each other, the Universe, and the absurdity of existence. If not, they go through the motions, listlessly.

P.S.:    You’ve had many short stories published. Have you written any novels or do you intend to?

A.B.: I have not so far been chosen by a novel to be the instrument of its creation. Also, plotting: novels seem to depend on it more than short stories do.

P.S.:    In describing yourself, you cite your Russian childhood, Star Trek, chemistry, and pediatrics. How do you weave each of those threads of your life into your stories?

A.B.: Well, I learned English from Star Trek, so that’s huge. The chemical principles of self-assembly and tertiary structure — if you think about it, that’s how the best stories work, the characters and their worlds interacting organically, friendships and conflicts never feeling forced or synthetic. Pediatrics — after 30 years, subtext is second nature, you get to read whatever is left unsaid, tease out the meaning behind the exact phraseology used. And growing up speaking a highly inflected language I think gave me a heightened understanding of structure and mechanics of English.

Also, seriously, when everything you say can be used by Big Brother against you, subtext becomes a way of life. I was beta reading a story once that had this exchange:

A: “We hunt dragons.”

B: “There are no dragons.”

A: “That’s because we killed them all!”

My suggestion was to change it to:

A: “We hunt dragons.”

B: “Dragons are extinct.”

A: “You are welcome!”

Same idea, but I think communicating it through subtext made the speaker more matter-of-fact and therefore more believable.

P.S.:    Your stories often contain literary references, some perhaps unfamiliar to American readers. Are your tales intended to be enjoyed on several levels by the casual reader, the well-read bibliophile, and the researching puzzle-solver?

A.B.: Yes. In fact, this is exactly what several reviewers and a number of beta readers said. “Because of your story I googled [X] and wow [X] is now my new favorite thing and likely the name of my firstborn and my next band” — this is what writers live for!

Examples: I wrote a story about Night Witches, a women’s night bomber unit in the Soviet Army in WWII. Got an email from a reader who happily discovered the unit actually existed! Another reader now peppers conversations with Russian swear words. Mea maxima culpa! And Chrestomathy, the patchwork alternate literature story, got a whole bunch of conversations going about Pushkin and Gogol and the nature of ethics.

P.S.:    Your Twitter stream abounds in puns. What is it about that form of humor that intrigues you?

A.B.: I immigrated to US with my parents in 1976, and by end of high school and start of college in ’78 my English was fully functional, but no more. It was on a winter day in 1979 that I felt an almost audible *click* as English became *my* language, and the first manifestation of that was that I started making puns. I scribbled in the margins of my notebooks, Q and A jokes, knock knock jokes, shaggy dog stories ending in a terrible pun —

Also, I always liked math. And math teaches us that the shortest distance between two puns is a straight line.

One of my multilingual idols, Vladimir Nabokov, excelled at puns. Pale Fire has to be one of my favorite books of all time.

P.S.:    Your story in Pageflex Persona [document: PRS0000039_00001]Hides the Dark Tower is “Deep Into That Darkness Peering.” Can you tell us what inspired that homage to Poe (with a nod to Chekhov)?

A.B.: Well, Poe is… Poe! I mean, who else can write such purple prose and get away with it? “Deep Into That Darkness Peering” is actually one of three Poe’s purple prose pastiches I perpetrated, the other two published in Stupefying Stories Showcase. Melodrama, bathos, run-on sentences from hell (in my son’s estimation) — and I’m getting paid for it! MWAHAHA! [clears throat] Umm, where was I?

I also admire Poe for what has to be the biggest Deus Ex ending ever. Remember how “The Pit and the Pendulum” ends? The French enter the city and save the protagonist! Agency? Who needs agency when you have the French army! Now I don’t have to feel guilty for how I ended “Deep Into That Darkness Peering.”

Chekhov, by the way, is the author of the best bit of subtext ever written. In “The Lady with the Dog,” a man approaches the lady and the dog. The dog bristles. Quote follows:

“He does not bite,” she said and blushed.

Think about it.

P.S.:    What is your current work in progress? Would you mind telling us a little about it?

A.B.: An alternate history in which Tsar Nicholas II caught the bullet meant for Prime Minister Stolypin in 1911. No WWI, no Revolution. Murder mystery involving several characters born before the point of departure and famous in our timeline for — blimey, I better go and write this, what?

Poseidon’s Scribe: What advice can you offer aspiring writers?

Anatoly Belilovsky: Don’t only take writing advice from writers who wrote stuff you wish you’d written. Even people whose writing you don’t find appealing can help you develop your own voice. And if then you develop taste for their work — well, growth happens.

 

Readers aching to find out more about Anatoly Belilovsky (you know you’re one of them) can visit his website and follow him on Twitter.

Poseidon’s Scribe

November 4, 2015Permalink

When Your Protagonist Meets You

It saddens me to report that author Ann (A.C.) Crispin died a few days ago, on September 6.  Before I discuss my connection with her, I should give you a brief bio.

ac-crispinA.C. Crispin was a science fiction writer who established herself with “tie-in” novels delving into the characters of established universes of Star Trek, Star Wars, the V miniseries, and others.  She also created her own Starbridge series of novels.

Angered at how some agents, editors, and publishers cheat beginning writers, Crispin co-founded a group called Writer Beware in 1998 to both warn writers and to help law enforcement agencies prosecute scam artists.

I don’t know exactly when, perhaps ten or fifteen years ago, I enrolled in a creative writing course at my local community college.  A.C. Crispin taught it.  I recall her being a tough teacher, direct and honest with those whom she thought should consider non-writing pursuits.  She usually said encouraging things to me about the homework I submitted, though.

A.C. Cripsin’s lectures contained references to the great works of literature, and she’d look around the class for flashes of recognition.  When she didn’t see any, she admonished us to read the classics if we wanted to write well.

She asked us all a question on the first day of class that has stuck with me.  None of us answered it correctly, and she’s written about the question in her essay, “The Key to Making Your Characters Believable.”

If the protagonist of any of your stories saw you walking along the street, and recognized you as the writer, what would he or she do upon meeting you?  The answer, if you’ve done your job properly, is  the protagonist would punch you in the nose.  After all, your story drags that protagonist through bad and progressively worse situations.  You’ve challenged that protagonist with tests of character that force him or her to confront deep, inner beliefs or fears.  Perhaps in addition, you’ve pitted the world against your protagonist, multiplying the external problems that character must face.  No wonder that protagonist is furious with you!

While you cowered from the rain of your creation’s blows, your nose bleeding, you’d be blubbering that you had to do it, you were forced put the protagonist through Hell for the readers’ benefit, to make a compelling story.  That would probably sound pretty hollow to your character, I suspect.

Luckily, your fictional creations won’t be meeting you on the street or in any dark alleys.  You are free to force them to crawl through mud and gore, to confront giant monsters, to face their deepest terrors, to suffer the despair of lost love.  All with complete impunity.  Go ahead; they can’t strike back, and your readers expect you to write stories like that.  That was A.C. Crispin’s message to the class.

Goodbye, Ann Crispin, and thank you.  Not only did you touch readers with your novels, you protected budding authors through your Writer Beware group, and inspired many beginning scribblers, like—                                            

                                             Poseidon’s Scribe

September 15, 2013Permalink

Sorry, New Rule. You Can’t Do That!

In the original Star Trek TV series, there’s an episode where Captain Kirk invents a card game called Fizzbin in which he makes up the rules as he goes along.  The comic strip Calvin and Hobbes featured a game called Calvinball which may never be played by the same rules twice.

If you’re a writer of fiction, you might consider yourself to be playing such a game, too.  According to W. Somerset Maugham, “There are three rules for writing the novel. Unfortunately, no one knows what they are.”  With apologies to the famous novelist, I’d say the game has too many rules to memorize and they change with time, according to the tastes of readers.  Only by playing the game well can you can make money selling books.

You might try to emulate great writers of the past and imitate their writing styles, in an effort to achieve success.  Bad idea.  The rules were different in their time.  Let’s cover some of those former rules.

1.  Take all the time you need to create a vivid description, to ‘paint’  with words.  Writers of the 19th Century and earlier used extensive portrayals to convey the appearance of a scene or character, multi-paragraph descriptions abounding in adjectives.  That worked well in an era without movies or TV, but readers won’t wade through such long-winded descriptions today.

2.  Adverbs exist for a reason; use them.  Authors once used adverbs with abandon. Adverbs modify adjectives or verbs and often end in ‘ly’ like ‘crazily.’  These days it’s considered lazy to use too many adverbs, a sign you didn’t take time to select a powerful enough verb.

3.  Demonstrate your skill as an author in your narrative paragraphs; dialogue only interferes with that.  At one time, fiction was mostly narration, with occasional dialogue.  We’re now in an age of character-driven stories, and readers want characters to talk more.  No long, boring narrative paragraphs, and less narration overall.

4.  Incorporate a rather dull character who needs everything explained to him (even things he already knows); that’s a clever way to explain things to the reader. There was an era when authors could use this technique even if it strained the conversation a bit.  These days, that’s no longer tolerated and there’s even a term for it–As You Know, Bob or AYKB.  AYKB’s are tempting, an easy trap to fall into even if you make every effort to avoid them.

5.  Bring the narrator in as an entity the reader can trust, as one who helps foreshadow future events.  In a bygone past, writers could have the narrator speak directly to the reader.  And now, Gentle Reader, let us discover what Annabel must be thinking about this latest development.  That voice could be used to foreshadow future events in an ominous tone.  Little did Frank know, but his secure life would soon be altered forever.  Understand, it’s still okay to use foreshadowing, but do it with subtlety, and not with the narrator speaking to the reader.  Today that’s referred to as narrative intrusion.

6.  Find clever new ways to express your ideas.  As centuries of writers did this, many of the word combinations they used were so good the first time, they got used again, and re-used many times over.  And became clichés.  Now you don’t get to use those clichés, unless you add some twist on them.  Go think of your own clever word combo that might become a future cliché.  This rule didn’t change, but sorry, you can’t use the same tired clichés.

7.  Ease into your story by introducing the reader to the setting, time period, and major characters before any action occurs.  Readers in those times had nothing to compete with books for entertainment, and had the time to curl up near the fire and read a cozy story by its light.  Times are different.  You must grab your reader by the throat with a first sentence or paragraph that demands attention.  It’s called a hook, and stories without a good one stay un-bought.

So, are you up for a game like Fizzbin or Calvinball?  May the best writer win!  Unfortunately, the game’s rules aren’t known by you or—

                                                                    Poseidon’s Scribe

 

November 25, 2012Permalink