Good, Evil, and Beyond in Fiction

When contrary facts collide with opinions, opinions should change, but often resist. I experienced that while reading this post by author Catherine Nichols about the good guy/bad guy myth.

My Former View

Prior to reading that post, I’d thought of ancient stories and folk tales as excessively moral. Peopled with characters wholly good or bad, the old yarns instructed readers in proper moral behavior. (And the moral of the story is…) Good guy wins because he’s good—bad guy loses because he’s bad.

I thought of these stories as immature, unsophisticated. We tell children simple stories of clearly-defined good and evil to help them make sense of a complex world, and to point them in a morally right direction.

In my understanding, Shakespeare changed that. He gave the world more complex characters, neither wholly good nor bad, deeper and more realistic. Sigmund Freud carried the movement further. After Freud, bad guys couldn’t practice evil for its own sake. They needed origin stories, psychological explanations for turning to the dark side, thus making them not wholly bad.

That led to our modern era, where stories tend toward the amoral, outside the moral/immoral spectrum. That’s what I thought, and even blogged about before.

A View Overturned

Ms. Nichols made the opposite case, and her post jarred my neuron signals from their accustomed paths. The ancient tales, she said, didn’t focus on morality or values much. Characters acted in accordance with their personality quirks, not in obedience to some moral code.

Citing examples such as the Iliad, Norse mythology, and familiar fairy tales, she asserted that old stories made no attempt to pit good against evil, or even teach moral lessons.

Modern stories, by contrast (particularly those depicted on screen), emphasize the white hat/black hat distinction and assign moral virtues to the characters, giving them codes of conduct to live by.

Nichols said modern re-telling of old stories insert morality where it hadn’t existed in the original. She cited the examples of Robin Hood, King Arthur, and Thor, where later writers assigned moral codes to characters who hadn’t possessed them in the original versions.

Toward a New Understanding

Which version is true? Did ancient authors write stories laden with morality, intended to instruct, while we modern sophisticates have transcended that? Or did past writers spin yarns without regard for moral teachings while today, we feel the need to issue good or evil badges to our characters? Is one type of story more evolved, more worldly, than the other? Or perhaps both views oversimplify the issue, cherry-picking examples to fit a theory?

Let’s start by assuming storytellers existed in every era of humanity, all the way back to the origins of language. With the advent of writing, storytellers documented their tales.

We may also assume people through the ages have differed in practices, cultures, customs, and values. Perhaps these differences influenced each community’s preferences for story types. Only those tales that resonated with a group got passed down. As storytellers and writers experimented, they discovered what worked for their audiences.

If a writer caught a cultural turning point, a readiness for something fresh and different, that writer met the new need. Other writers rode that wave, too.

I’m suggesting that moral and amoral stories have existed in all times and places. They either catch on or not depending on the prevailing preferences of their current, local marketplace.

Whether stories endure beyond the time and culture of their writing does not depend on the degree of morality in them. Rather, classics live on because they say something important about the universal aspects of human nature.

So What?

Meanwhile, at your own keyboard, you’re wondering how this esoteric discussion affects you. Where’s the actionable advice?

Okay, here it is. You may find it interesting to ponder the history of storytelling and debate the ebb and flow of moral and amoral stories. Or you may not. Just write the story within you, and I’ll write the story within—

Poseidon’s Scribe

A Few Leagues Short of 20,000

My favorite novel is Jules Verne’s 20,000 Leagues Under the Sea. Still, the book is not free of literary flaws. Let’s examine them.

Before diving into those, allow me to remind you I’ll be co-editing an anthology paying tribute to Verne’s novel. Along with award-winning author and editor Kelly A. Harmon, I’ll be launching Twenty Thousand Leagues Remembered on June 20, 2020, the sesquicentennial of the classic submarine tale. Click here for details on when and how you can contribute a short story to this anthology.

Regarding the weaknesses of 20,000 Leagues, I know it’s unfair to judge a Nineteenth Century French novel by the standards of Twenty First Century America. Still, it is a classic, and therefore it must explore universal and enduring facets of the human condition. It does so, as I discussed here, but some aspects of the work have not stood up well by modern standards.

Submarine

Verne devotes two whole chapters to a tour of the Nautilus and a discussion of its features and capabilities. No modern writer would risk boring readers that way. In truth, some of us like these chapters, and I credit them with inspiring me to major in Naval Architecture at college, but for most readers these tedious details are unnecessary.

Women

No significant female characters appear in the work, a glaring defect by modern standards. The only mentions of women are a brief reference to Ned Land’s former fiancée, Kate Tender (Really? Kate Tender?) and a moment when Pierre Aronnax spies Captain Nemo kneeling and crying before a portrait of a woman—presumably Nemo’s former wife—and two children. Few of Verne’s novels feature female characters, and he might have found it difficult to write one into this story, had he been so inclined. Film versions of the novel often include women, though.

Protagonist

Any well-written novel has a clear protagonist. Who is the protagonist in 20,000 Leagues? Before you answer, recall a protagonist is at the center of a story, propels the plot forward, makes key decisions, faces the obstacles, and endures the consequences.

You could make a case that Captain Nemo is the protagonist, making all the novel’s key decisions and driving the plot along. The consequence of his mounting hatred against oppressive nations is that he goes mad at the end.

However, most reviewers consider Pierre Aronnax the protagonist. He’s the narrator through whose eyes we see all the action. He faces a significant conflict—whether to stay aboard with Nemo the Ultimate Marine Biologist, or escape from Nemo the Insane Pirate. Still, Aronnax is a weak protagonist, more of an observer of events, a scientist studying Nemo’s decisions.

Motivation

In modern literature, no antagonist can be purely evil without a reason. In our post-Freud world, we must know the backstory behind the ‘bad guy.’ As an antagonist (if he is one), Captain Nemo seems driven by forces kept obscure and never revealed. We’re left to wonder why someone would gather a crew, construct a submarine, shun all inhabited land, and sail around the world attacking ships from certain nations. In this novel, readers see a few vague hints about Nemo’s motives and background. Only in Verne’s later novel, The Mysterious Island, do we come to understand what made Nemo tick.

Fish

Among the major turn-offs for modern readers are the long, tiresome descriptions of fish. To give his work credibility, Verne wrote on and on about the fish seen by his characters. Long paragraphs with lists and details litter the work. While acceptable, and even standard for novels of his time, these extensive descriptive paragraphs would be recommended for deletion by any editor today. As if knowing he might bore some readers, Verne structured these descriptions such that a reader could skip to the next paragraph without missing anything.

Please forgive me for taking these unfair swipes against a literary classic. If I point out the tiny blemishes making this novel less than perfect for modern readers, I do so out of love, and with full recognition of the glorious masterpiece it is. Writing a novel half as good as 20,000 Leagues remains a dream cherished by—

Poseidon’s Scribe

November 24, 2019Permalink

Your Antifragile Hero

Is the protagonist of your story antifragile? Should she be?

I wrote an earlier post on ‘antifragility,’ but there I applied the term to stories themselves. Today we apply it to heroes/protagonists/main characters.

Here’s a brief introduction to antifragility. In his book Antifragile, Things That Gain From Disorder, Nassim Nicholas Taleb sought an antonym of the word “fragile.” He didn’t mean words like ‘resilient,’ ‘tough,’ or ‘robust,’ which refer to sustaining shocks without damage. He wanted to describe things that improve their resistance to stress by being stressed. There being no such word, he coined the term ‘antifragile.’

What does this have to do with literary heroes? Remember, all stories involve conflict.The writer must subject the protagonist to a significant conflict. Stories are about the hero contending with the problems arising from this conflict.

Conflict needn’t involve bombs or guns, swords or knives. The conflict can be verbal jousting with another character. It can be internal, as the hero wrestles some inner demon.

Note the mention of ‘disorder’ in the subtitle to Taleb’s book. Often, a story begins with an orderly, logical world for the hero, a world soon thrown into chaos, subjecting the hero to confusion and unfamiliar surroundings. The story then becomes the hero’s struggle to contend with this new and disorderly world.

The best stories take some weakness in the protagonist’s psychological character or some aspect of the hero that deviates from the norm, and exploit it. That is, the author designs the conflict to attack that weakness or stress that deviating aspect. In this manner, the author fits the specific conflict to the specific hero.

Moreover, a good writer will show no mercy, and will ramp up the conflict throughout the story to the point where it seems the protagonist can stand it no longer. Authors do this, not because they’re sadistic, but to get the reader to care about the character, to want to read the story to the end.

The story ends soon after the resolution of the conflict. In a few stories, the resolution involves the death of the main character. Most of the time, though, the protagonist prevails in the struggle and wins the day. This occurs when the hero faces her fears, defeats her inner demons, beats the bad guy, etc. In the best stories, the main character learns something in the process, changes for the better, improves herself in some way.

In this manner, the protagonist exhibits antifragility. She encounters several stressful situations and emerges stronger from the ordeal. She changes and learns from the experience. She is antifragile.

Maybe this idea extends beyond the hero herself. In stories where the protagonist prevails in the conflict, we could say the protagonist is teaching us, the readers, about antifragility. To be more specific, as we read such tales, we learn how to become antifragile ourselves.

Maybe you disagree. Go ahead and submit comments disputing my statements. Such slings and arrows only serve to make me stronger. Antifragility is the middle name of—

Poseidon’s Scribe

What Do Editors Want, Anyway?

Most beginning writers, especially those who’ve suffered a few rejections, wonder about the answer to this post’s subject question. What do editors want?What Editors Want

I can’t pretend to speak for all editors. I’ve not reached the point where all my stories get accepted. I’ve never worked as an editor myself.

However, a few years ago, one editor* gave me his answer to that question, and it’s a good one. He wrote, “I’m a stickler for a story having not only a clear protagonist, antagonist, and plot, but a resolution of the plot (in which the protagonist participates) and a change in the protagonist on some level. I like stories that, as Twain once said, ‘accomplish something and arrive somewhere.’ Most accomplish nothing and arrive nowhere. It’s dreadful to read through an otherwise good story and have it end without ending.”

Let’s accept that as a working proposition and break it down.

  1. Clear protagonist. The reader shouldn’t have to wonder who the main character is. I believe the editor chose the word ‘protagonist’ rather than ‘hero’ since the main character need not be particularly heroic.
  2. Clear antagonist. Stories must have conflict. There must be some entity against whom the protagonist struggles. The antagonist need not be a person; it could be nature or the environment. Once again, once finished with the story, any reader should be able to name the antagonist.
  3. Clear plot. By this, I believe the editor was saying the story must portray events in a logical order. The events must relate to the conflict and follow each other with a clear cause-and-effect relationship. Some events will escalate tension and others will relieve it. Overall, there needs to be a gradual buildup of tension until the resolution.
  4. Plot resolution in which the protagonist participates. The resolution is that part of the plot where the conflict is resolved (the bad guy is defeated, the two people fall in love, the protagonist overcomes a character flaw, etc.). It’s important that the protagonist take action to bring about this resolution and not be some bystanding witness to the action. Note: the word ‘resolved’ does not imply happily or favorably. Resolution of the conflict could be accomplished by the protagonist’s death or other defeat.
  5. Protagonist changes on some level. If your protagonist is the same person at the end of the story as she was at the beginning, the reader will wonder what the point of the story was. The clause ‘on some level’ refers to the fact that conflicts are generally classed as external (bad-guy antagonist or unforgiving environment) or internal (character flaw, irrational fear, grief, unreasonable guilt, psychological problem, etc.). Many stories impose both internal and external conflicts on the protagonist. For internal conflicts, the change should be an overcoming of the condition, or at least hope of such problem solving. For external conflicts, the protagonist’s change is generally a maturation of some kind.
  6. Story accomplishes something. This is part of the Twain quote, and is a restating of points 4 and 5. The plot and conflicts must resolve and the protagonist must change. A great way for a story to accomplish something is if it says something useful about the human condition.
  7. Story arrives somewhere. By this, I take Twain to mean that the story must end at an appropriate point, not before the conflict resolution, and not too long afterward.

Save your editor some time, and save yourself another bout of rejection-grief. Check if your story meets all of the above criteria before submitting it. If it doesn’t, it’s not ready.

Of course, even if your story does meet these criteria, that’s no guarantee of acceptance. Who can pretend to know what all editors want? Certainly not—

Poseidon’s Scribe

* Note: the editor who wrote that is David M. Fitzpatrick, of Epic Saga Publishing. He accepted one of my stories for an upcoming Epic Saga anthology. David has gone into more detail about what he looks for in submissions; see this wonderful blog post here, which includes some great writing exercises, too.

The Well-Written Villain

Villains, or antagonists, have come a long way. During the history of literature, they may have evolved even more than heroes, or protagonists. We’ll discuss that evolution, and show you how to create a well-written villain for your story.

A villain is a character opposed to the protagonist, who is usually cruel and who may be involved with crime. Not all stories have villains. The word ‘villain’ comes from the same root as ‘villa’ and once simply meant ‘farmhand.’ Only later did the word get loaded down with evil connotation baggage.

VillainFor centuries, when much of literature served the purpose of inculcating morality, authors portrayed villains as one-dimensional characters devoted to pure evil. Writers made it easy for the reader to distinguish the villainous characters from the good ones, by appearance, speech, and actions. Authors provided no reason for the villain’s malevolent nature, nor were such reasons expected. The villain was just bad, that’s all.

Then a change occurred in literature, and villains evolved. From the timing, I associate it with the advent of psychology, the study of the human mind and behavior. I may be wrong about that linkage, but it makes sense to me.

Since the early- to mid-Twentieth Century, it has not been enough to portray a villain as purely evil, without explanation. Gone are the black cape, the curled moustache, and the menacing sneer. (Well, maybe you can use such a stereotypical character for comedic effect.)

The modern villain starts out as a normal person, indistinguishable from any other character. Something happens to that person; a disturbing event triggers a change in the way they think. (Rather than a single event, the character could be raised from childhood in a peculiar way, but then that way must have an explanation.) The character twists the event, obsesses about it, and it becomes a driving factor for later behavior.

As this happens, the villain may not change in outward appearance, so he or she will be indistinguishable from other characters. This warping toward villainy occurs only in the antagonist’s mind. The resulting villain will likely have many good, even endearing, traits, all while harboring a secret inner drive toward nefarious ends.

While writing your story, you’ll need to convey this explanation for your villain’s behavior, even if it’s backstory. No modern reader will accept a character who is evil ‘just because.’

Moreover, the chain of events must lead to the villain being opposed to the hero. The protagonist and antagonist are a matched set. Often, the villain’s desired ends have nothing to do with the hero, but the hero becomes the irritant the villain must deal with to achieve his goal.

To ensure your story is interesting and to give your protagonist a worthy problem to solve, the villain must be at least as smart and powerful as the hero. Your hero must strive beyond his or her own perceived limits, and suffer nearly insurmountable hardships to overcome the villain. But neither can your villain be invulnerable. You should depict your villain as being on a quest of his own, contending with problems where not all of his machinations work all the time.

In preparing this post I studied, and villainously stole from, other wonderful posts on this topic, including this one on wikiHow, the Wikipedia article on ‘Villain,’ and Hallie Ephron’s article in Writer’s Digest. I encourage you to read each one for more in-depth information.

Now you should be ready to create your own villain. With this blog post finished, I can get back to my fiendish scheme to take over the internet! Bwa-ha-ha-ha! Soon the entire world will bow down to—

Poseidon’s Scribe

February 7, 2016Permalink